| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Canoness (HQ) |
1 |
4 |
5 |
3 |
3 |
3 |
4 |
3 |
10 |
2+ |
112 |
|
Independent Character;+2 Faith Points;Faithful; Adepta Sororitas; Power Weapon (x1); Storm Bolter
|
| Purity Seals |
Roll an extra d6 when the model (and their unit) falls back. Then discard a die of your choice. |
[5] |
| Jump Pack |
Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
[20] |
| Cloak of Saint Aspira |
A Magnificient Cloak of velvet and fur vblessed in the Ecclesiarchal palace on Terra to ward away blows of the Emperors enemies. |
[20] |
| Krak Grenades |
|
[2] |
| Ordo Hereticus Inquisitor (Elites) |
1 |
4 |
4 |
3 |
3 |
2 |
4 |
2 |
8 |
4+ |
40 |
|
Psyker; Independent Character; Power Weapon (x1); Storm Bolter
|
| Battle Sisters Squad (Troops) |
8 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
3+ |
249 |
|
Adepta Sororitas; Bolter (x6); Heavy Flamer (x1); Storm Bolter (x1)
|
| Imagifer |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
3+ |
[31] |
|
When performing Actos of Faith roll 3d6 and discard the dice not required; Bolter
|
| Veteran Sister Superior |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2/3 |
9 |
3+ |
[35] |
|
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
|
| Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[78] |
|
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Blessed Ammunition |
Any Storm Bolters or Heavy Bolters shots fired by the vehicle ignore cover saves |
[10] |
| Pintle Mounted Storm Bolter |
24"R, Str 4, Ap 5, Assault 2. |
[10] |
| Battle Sisters Squad (Troops) |
9 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
3+ |
182 |
|
Adepta Sororitas; Bolter (x7); Heavy Flamer (x1); Storm Bolter (x1)
|
| Imagifer |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
3+ |
[31] |
|
When performing Actos of Faith roll 3d6 and discard the dice not required; Bolter
|
| Veteran Sister Superior |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2/3 |
9 |
3+ |
[35] |
|
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
|
| Seraphim Squad (Fast Attack) |
6 |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
9 |
3+ |
203 |
|
Jump Packs;+1 Faith point; Faithful; Hit & Run; Adepta Sororitas; Angelic Visage; 2 Bolt Pistols (x4); 2 Hand Flamers (x2); Frag Grenades; Krak Grenades
|
| Veteran Sister Superior |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
2/3 |
9 |
3+ |
[57] |
|
Plasma Pistol (x1); Power Weapon (x1); Frag Grenades; Krak Grenades
|
| Exorcist (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
143 |
|
Exorcist Missile Launcher
|
| Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
| Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
| Orbital Strike (Heavy Support) |
0 |
No Stats: - |
70 |
|
The bombardment must target a terrain feature decided on before the game.; Lance strike
|
| Option Footnotes: |
|
|
| 2 Bolt Pistols |
+1A in close combat. 12" R, S4, AP5, Pistol, Linked. |
|
| 2 Hand Flamers |
Template, S4, AP5, Assault 1. |
|
| Angel Visage |
Any Adepta Soritas unit with a model within 6" of at least 1 seraphim model adds +1 to their leadership up to a maximum of 10 for morale and pinning tests. |
|
| AOF - Acts of Faith |
Faith Points are used to perform Acts of Faith. To perform an Act of Faith you must pay a Faith point, which is lost whether the act succeeds or fails. Then roll 2d6 and compare to the value below. If the unit has an Imagifier roll 3d6 and discard the dice not required. |
|
| AOF - Divine Guidance |
In either players assault phase, or players shooting phase. Roll under or equal to the current squad size on 2d6 to use (a roll of 12 always fails): Works in a single phase, shooting or assault. Any shooting attack rolling to wound will count 6s as AP1. Any Close Combat rolling to wound will count 6s as power weapon attacks. |
|
| AOF - Hand of the emperor |
In either players Assault Phase. Roll under or equal to the current squad size on 2d6 to use (a roll of 12 always fails): Works only in assault makes you strike at I1, but with strength 2+. |
|
| AOF - Light of the Emperor |
Own movement Phase. Roll over or equal to the current squad size on 2d6 to use:Makes the unit fearless, units falling back rally, units auto rally with no restrictions. |
|
| AOF - Spirit of the Martyr |
Either players assault phase, or enemys shooting phase. Roll over or equal to the current squad size on 2d6 to use: The units armour save is invulnerable until the end of the phase. |
|
| AOF - The Passion |
In either players assault phase. Roll over or equal to the current squad size on 2d6 to use: The unit strikes in close combat with a +2 I. Does not effect powewr fist attacks. Cannot be used with hand of Emperor. |
|
| Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
| Bolter |
24"R, S4, AP5, Rapid Fire. |
|
| Exorcist Missile Launcher |
R48", S8, AP3, Heavy D6. |
|
| Faithful |
The unit is faithful. |
|
| Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
|
| Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
| Hit and Run |
At the end of the close combat the unit may choose to break off. The unit falls back 3D6" in any direction and automatically regoup. Enemy models may only consolidate. |
|
| Jump Pack |
Move 12", ignoring terrain; Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
|
| Krak Grenades |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. |
|
| Lance strike |
Str 10, AP1, Ordnance blast |
|
| Plasma Pistol |
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
| Power Weapon |
No armour save in close combat. |
|
| Simulacrum Imperialias |
The unit rolls an extra D6 when making a Test of Faith and choose which two dice to use. May only be used once per turn. |
|
| Storm Bolter |
24"R, S4, AP5, Assault 2. |
|