Cygnus X1 - Witch Hunters
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Created: 2004.03.23
Updated: 2004.6.27
Viewed: 3866

Warhammer 40,000 - Tau

1000 Pts - Witchhunters Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Canoness (HQ) 1 4 5 3 3 3 4 3 10 2+ 112
Independent Character;+2 Faith Points;Faithful; Adepta Sororitas; Power Weapon (x1); Storm Bolter
  Purity Seals Roll an extra d6 when the model (and their unit) falls back. Then discard a die of your choice. [5]
  Jump Pack Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". [20]
  Cloak of Saint Aspira A Magnificient Cloak of velvet and fur vblessed in the Ecclesiarchal palace on Terra to ward away blows of the Emperors enemies. [20]
  Krak Grenades
[2]
Ordo Hereticus Inquisitor (Elites) 1 4 4 3 3 2 4 2 8 4+ 40
Psyker; Independent Character; Power Weapon (x1); Storm Bolter
Battle Sisters Squad (Troops) 8 3 4 3 3 1 3 1 8 3+ 249
Adepta Sororitas; Bolter (x6); Heavy Flamer (x1); Storm Bolter (x1)
  Imagifer 1 3 4 3 3 1 3 1 8 3+ [31]
When performing Actos of Faith roll 3d6 and discard the dice not required; Bolter
  Veteran Sister Superior 1 3 4 3 3 1 3 2/3 9 3+ [35]
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [78]
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Blessed Ammunition Any Storm Bolters or Heavy Bolters shots fired by the vehicle ignore cover saves [10]
    Pintle Mounted Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
Battle Sisters Squad (Troops) 9 3 4 3 3 1 3 1 8 3+ 182
Adepta Sororitas; Bolter (x7); Heavy Flamer (x1); Storm Bolter (x1)
  Imagifer 1 3 4 3 3 1 3 1 8 3+ [31]
When performing Actos of Faith roll 3d6 and discard the dice not required; Bolter
  Veteran Sister Superior 1 3 4 3 3 1 3 2/3 9 3+ [35]
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
Seraphim Squad (Fast Attack) 6 4 4 3 3 1 4 1/2 9 3+ 203
Jump Packs;+1 Faith point; Faithful; Hit & Run; Adepta Sororitas; Angelic Visage; 2 Bolt Pistols (x4); 2 Hand Flamers (x2); Frag Grenades; Krak Grenades
  Veteran Sister Superior 1 4 4 3 3 1 4 2/3 9 3+ [57]
Plasma Pistol (x1); Power Weapon (x1); Frag Grenades; Krak Grenades
Exorcist (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 143
Exorcist Missile Launcher
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Orbital Strike (Heavy Support) 0 No Stats: - 70
The bombardment must target a terrain feature decided on before the game.; Lance strike
Option Footnotes:
  2 Bolt Pistols +1A in close combat. 12" R, S4, AP5, Pistol, Linked.
  2 Hand Flamers Template, S4, AP5, Assault 1.
  Angel Visage Any Adepta Soritas unit with a model within 6" of at least 1 seraphim model adds +1 to their leadership up to a maximum of 10 for morale and pinning tests.
  AOF - Acts of Faith Faith Points are used to perform Acts of Faith. To perform an Act of Faith you must pay a Faith point, which is lost whether the act succeeds or fails. Then roll 2d6 and compare to the value below. If the unit has an Imagifier roll 3d6 and discard the dice not required.
  AOF - Divine Guidance In either players assault phase, or players shooting phase. Roll under or equal to the current squad size on 2d6 to use (a roll of 12 always fails): Works in a single phase, shooting or assault. Any shooting attack rolling to wound will count 6s as AP1. Any Close Combat rolling to wound will count 6s as power weapon attacks.
  AOF - Hand of the emperor In either players Assault Phase. Roll under or equal to the current squad size on 2d6 to use (a roll of 12 always fails): Works only in assault makes you strike at I1, but with strength 2+.
  AOF - Light of the Emperor Own movement Phase. Roll over or equal to the current squad size on 2d6 to use:Makes the unit fearless, units falling back rally, units auto rally with no restrictions.
  AOF - Spirit of the Martyr Either players assault phase, or enemys shooting phase. Roll over or equal to the current squad size on 2d6 to use: The units armour save is invulnerable until the end of the phase.
  AOF - The Passion In either players assault phase. Roll over or equal to the current squad size on 2d6 to use: The unit strikes in close combat with a +2 I. Does not effect powewr fist attacks. Cannot be used with hand of Emperor.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Exorcist Missile Launcher R48", S8, AP3, Heavy D6.
  Faithful The unit is faithful.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Hit and Run At the end of the close combat the unit may choose to break off. The unit falls back 3D6" in any direction and automatically regoup. Enemy models may only consolidate.
  Jump Pack Move 12", ignoring terrain; Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6".
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Lance strike Str 10, AP1, Ordnance blast
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Weapon No armour save in close combat.
  Simulacrum Imperialias The unit rolls an extra D6 when making a Test of Faith and choose which two dice to use. May only be used once per turn.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 999 Pts.
Notes:
The Witch Hunters of the Ordo Hereticus are perhaps the most sinister of all Inquisitors as the threats they must face lurk not in the depths of space or the Warp, but among the everyday citizenry of the Imperium: the witch, the mutant, the heretic, and the fallen cleric. Such abominations are an affront to the Emperor and together with their Chamber Militant, the Sisters of Battle, the Witch Hunters purge evil from the worlds of Man with the cleansing fire of purity.
Certain Sisters of Battle units generate Faith points, which can be used for Acts of Faith.
All Sisters of Battle units get a save against psychic powers. Every power used against Sisters of Battle is dispelled on a 5+. Minor psychic powers have no effect, including beneficial powers.
Shield of Faith - Against Sisters of Battle Force Weapons lose their ability to kill outright, simply count them as power weapons.
Martydom - Every time a faithful character is removed as a casualty, or a faithful unit loses its last model, the number of faith points originally contributed by it is added back to the pool of faith points. Faithful units that leave the table as a result of falling back do not contribute faith points.
Sentries - When required to deploy sentries you may either deploy 8 Storm Trooper or 6 Sisters of Battle.
Witch Hunters have a strategy rating of 3.

Starting Faith: 5
Models in Army: 32


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 112 888 11%
Elite (<=3unit) 1 2 40 960 4%
Troops (>=2unit <=6unit) 2 4 431 569 43%
Fst. Atck. (<=3unit) 1 2 203 797 20%
Hvy. Supp. (<=3unit) 2 1 213 787 21%
Other (N/A) 0 n/a 0 1000 0%
Equipment Summary 10 n/a 83 n/a 8%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

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