Cygnus X1 - Witch Hunters
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Created: 2004.03.23
Updated: 2004.8.10
Viewed: 2164

Warhammer 40,000 - Tau

2000 Pts - Witchhunters Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Canoness (HQ) 1 4 5 3 3 3 4 3 10 2+ 125
Independent Character;+2 Faith Points;Faithful; Adepta Sororitas; Power Weapon (x1); Storm Bolter
  Book of Saint Lucius The great tome containing the many inspirational writings and sermons of St Lucius of Agatha. [5]
  Mantle of Saint Ophelia The first time the wearer takes an instant death wound only 1 wound is taken instead. The mantle may only be used once per battle. [15]
  Cloak of Saint Aspira A Magnificient Cloak of velvet and fur vblessed in the Ecclesiarchal palace on Terra to ward away blows of the Emperors enemies. [20]
  Jump Pack Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". [20]
Vindicare Assassin (Elites) 1 5 5 4 4 2 5 3 10 4(I)+ 110
Independent Character; Can never join another unit; Infiltrate if allowed; Fearless; Cannot be pinned; Vindicare Temple; Marksman.; Exitus Rifle; Exitus Pistol; Spy Mask; Stealth Suit
Ordo Hereticus Inquisitor (Elites) 1 4 4 3 3 2 4 2/3 8 3+ 80
Psyker; Independent Character; Inferno Pistol (x1); Power Weapon (x1)
  Power Armour
[10]
  Excruciator Add +1d6x10 VPs per dead enemy Psyker (synapse creatures etc). [5]
  #Hammer of the witches Used in the shooting phase instead of firing a weapon. It does not require line of sight to use and may be used even if the Inquisitor is engaged in an assault. Roll a D6, this number of enemy psykers must pass a leadership test or suffer a perils of the warp attack. [20]
Battle Sisters Squad (Troops) 8 3 4 3 3 1 3 1 8 3+ 239
Adepta Sororitas; Bolter (x6); Heavy Flamer (x1); Storm Bolter (x1)
  Imagifer 1 3 4 3 3 1 3 1 8 3+ [31]
When performing Actos of Faith roll 3d6 and discard the dice not required; Bolter
  Veteran Sister Superior 1 3 4 3 3 1 3 2/3 9 3+ [35]
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [68]
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Blessed Ammunition Any Storm Bolters or Heavy Bolters shots fired by the vehicle ignore cover saves [10]
Battle Sisters Squad (Troops) 8 3 4 3 3 1 3 1 8 3+ 237
Adepta Sororitas; Bolter (x6); Meltagun (x1); Storm Bolter (x1)
  Imagifer 1 3 4 3 3 1 3 1 8 3+ [31]
When performing Actos of Faith roll 3d6 and discard the dice not required; Bolter
  Veteran Sister Superior 1 3 4 3 3 1 3 2/3 9 3+ [35]
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [68]
Carries up to 10 Sisters; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Blessed Ammunition Any Storm Bolters or Heavy Bolters shots fired by the vehicle ignore cover saves [10]
Battle Sisters Squad (Troops) 8 3 4 3 3 1 3 1 8 3+ 165
Adepta Sororitas; Bolter (x6); Flamer (x1); Storm Bolter (x1)
  Imagifer 1 3 4 3 3 1 3 1 8 3+ [31]
When performing Actos of Faith roll 3d6 and discard the dice not required; Bolter
  Veteran Sister Superior 1 3 4 3 3 1 3 2/3 9 3+ [35]
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
Battle Sisters Squad (Troops) 13 3 4 3 3 1 3 1 8 3+ 198
Adepta Sororitas; Bolter (x11); Heavy Flamer (x1); Flamer (x1)
  Veteran Sister Superior 1 3 4 3 3 1 3 2/3 9 3+ [37]
+1 Faith point; Makes unit Faithful; Bolt Pistol (x1); Power Weapon (x1)
    Auspex If enemy infilitrators set up within 4D6" of a model with an auspex, then that model is allowed to take a free shot at them. If the model is part of a unit then the whole unit gets a free shot. [2]
Dominion Squad (Fast Attack) 4 3 4 3 3 1 3 1 8 3+ 198
Adepta Sororitas; Flamer (x4)
  Veteran Sister Superior 1 3 4 3 3 1 4 2 9 3+/4(I)*+ [45]
+1 Faith point; Makes unit Faithful; Praesidium Protectiva (x1); Once per turn, the bearer may use a 4+ Invulnerable save against a hit in Close Combat.; Bolter-Flamer
  Immolator 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 6 sisters; Twin Heavy Flamers
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Seraphim Squad (Fast Attack) 8 4 4 3 3 1 4 1/2 9 3+ 257
Jump Packs;+1 Faith point; Faithful; Hit & Run; Adepta Sororitas; Angelic Visage; 2 Bolt Pistols (x6); 2 Hand Flamers (x2); Frag Grenades; Krak Grenades
  Veteran Sister Superior 1 4 4 3 3 1 4 2/3 9 3+ [67]
Plasma Pistol (x1); Power Weapon (x1); Frag Grenades; Krak Grenades
    Melta-Bombs
[5]
    Purity Seals Roll an extra d6 when the model (and their unit) falls back. Then discard a die of your choice. [5]
Retributor Squad (Heavy Support) 4 3 4 3 3 1 3 1 8 3+ 144
Adepta Sororitas; Heavy Bolter (x4)
  Veteran Sister Superior 1 3 4 3 3 1 3 2/3 9 3+ [40]
+1 Faith point; Makes unit Faithful; CC Weapon (x1); Plasma Pistol (x1)
Exorcist (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 148
Exorcist Missile Launcher
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  'Dozer Blade Re-roll failed terrain test if move < 6". [5]
Orbital Strike (Heavy Support) 0 No Stats: - 70
The bombardment must target a terrain feature decided on before the game.; Lance strike
Option Footnotes:
  2 Bolt Pistols +1A in close combat. 12" R, S4, AP5, Pistol, Linked.
  2 Hand Flamers Template, S4, AP5, Assault 1.
  Adepta Sororitas
  Angel Visage Any Adepta Soritas unit with a model within 6" of at least 1 seraphim model adds +1 to their leadership up to a maximum of 10 for morale and pinning tests.
  AOF - Acts of Faith Faith Points are used to perform Acts of Faith. To perform an Act of Faith you must pay a Faith point, which is lost whether the act succeeds or fails. Then roll 2d6 and compare to the value below. If the unit has an Imagifier roll 3d6 and discard the dice not required.
  AOF - Divine Guidance In either players assault phase, or players shooting phase. Roll under or equal to the current squad size on 2d6 to use (a roll of 12 always fails): Works in a single phase, shooting or assault. Any shooting attack rolling to wound will count 6s as AP1. Any Close Combat rolling to wound will count 6s as power weapon attacks.
  AOF - Hand of the emperor In either players Assault Phase. Roll under or equal to the current squad size on 2d6 to use (a roll of 12 always fails): Works only in assault makes you strike at I1, but with strength 2+.
  AOF - Light of the Emperor Own movement Phase. Roll over or equal to the current squad size on 2d6 to use:Makes the unit fearless, units falling back rally, units auto rally with no restrictions.
  AOF - Spirit of the Martyr Either players assault phase, or enemys shooting phase. Roll over or equal to the current squad size on 2d6 to use: The units armour save is invulnerable until the end of the phase.
  AOF - The Passion In either players assault phase. Roll over or equal to the current squad size on 2d6 to use: The unit strikes in close combat with a +2 I. Does not effect powewr fist attacks. Cannot be used with hand of Emperor.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
  CC Weapon +1A if used with another CCW / pistol.
  Exitus Pistol 12"R, S5, AP2, Pistol.
  Exitus Rifle 36"R, Hits on 2+, Wounds on 4+, AP2, Heavy 1; 3 special, one-use shots: Shield-Breaker (ignores Invulnerable saves provided by Wargear); Turbo-Penetrator (inflicts 2 wounds, AP 3D6 vs. vehicles); Hellfire (wounds on 2+).
  Exorcist Missile Launcher R48", S8, AP1, Heavy D6.
  Faithful The unit is faithful.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Hit and Run At the end of the close combat the unit may choose to break off. The unit falls back 3D6" in any direction and automatically regoup. Enemy models may only consolidate.
  Inferno Pistol 6"R, S8, AP2, Pistol. at 3" 2d6 armour penetration
  Jump Pack Move 12", ignoring terrain; Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6".
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Lance strike Str 10, AP1, Ordnance blast
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Weapon No armour save in close combat.
  Praesidium Protectiva Once per turn, the bearer may take a 4+ Invulnerable save against a hit in Close Combat. If a 6 is rolled for the saving throw, the blow hits the attacker instead!
  Simulacrum Imperialias The unit rolls an extra D6 when making a Test of Faith and choose which two dice to use. May only be used once per turn.
  Spy Mask Spy Mask - the cover save of the enemy is reduced by one (5+ > 6+, 6+ > no save, etc.). Roll 2D6*5 to determine how far the Assassin can see at night.
  Stealth Suit Stealth Suit - Units shooting at the Assassin must test to see him using the Night Fighting rules; if the mission is taking place in the dark, the number they roll on the 'how far can I see' dice is halved.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1971 Pts.
Notes:
The Witch Hunters of the Ordo Hereticus are perhaps the most sinister of all Inquisitors as the threats they must face lurk not in the depths of space or the Warp, but among the everyday citizenry of the Imperium: the witch, the mutant, the heretic, and the fallen cleric. Such abominations are an affront to the Emperor and together with their Chamber Militant, the Sisters of Battle, the Witch Hunters purge evil from the worlds of Man with the cleansing fire of purity.
Certain Sisters of Battle units generate Faith points, which can be used for Acts of Faith.
All Sisters of Battle units get a save against psychic powers. Every power used against Sisters of Battle is dispelled on a 5+. Minor psychic powers have no effect, including beneficial powers.
Shield of Faith - Against Sisters of Battle Force Weapons lose their ability to kill outright, simply count them as power weapons.
Martydom - Every time a faithful character is removed as a casualty, or a faithful unit loses its last model, the number of faith points originally contributed by it is added back to the pool of faith points. Faithful units that leave the table as a result of falling back do not contribute faith points.
Sentries - When required to deploy sentries you may either deploy 8 Storm Trooper or 6 Sisters of Battle.
Witch Hunters have a strategy rating of 3.

Starting Faith: 9
Models in Army: 70


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 125 1875 6%
Elite (<=3unit) 2 1 190 1810 9%
Troops (>=2unit <=6unit) 4 2 839 1161 41%
Fst. Atck. (<=3unit) 2 1 455 1545 22%
Hvy. Supp. (<=3unit) 3 0 362 1638 18%
Other (N/A) 0 n/a 0 2000 0%
Equipment Summary 21 n/a 164 n/a 8%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

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