| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Commander Shas'o (HQ) |
1 |
4 |
5 |
5 |
4 |
4 |
3 |
4 |
10 |
3/4(I)+ |
138 |
|
Independant Character. XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; Missile Pod; Plasma Rifle; Shield Generators; 4+ invulnerable save.
|
| Hard-wired multi-tracker |
Allows model to fire two weapons in the same turn. |
[10] |
| Hard-wired blacksun filter |
Allows model to see 4d6 x 3" when fighting at night. |
[3] |
| Crisis Battlesuit Team (Elites) |
2 |
2 |
3 |
5 |
4 |
2 |
2 |
2 |
8 |
3/4(I)+ |
256 |
|
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; TL Plasma Rifle; Shield Generators; 4+ invulnerable save.; Bonded
|
| Team Leader |
1 |
2 |
3 |
5 |
4 |
2 |
2 |
2 |
8 |
3/4(I)+ |
[98] |
|
XV8 Crisis Suit, Jetpack, Recoil Absorption, Improved Sensors.; TL Missile Pod; Shield Generators; 4+ invulnerable save.
|
| Hard-wired drone controller |
May attach 1-2 Drones. |
[2] |
| Drones |
2 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
7 |
4+ |
[20] |
|
Jetpack; TL Pulse Carbine (x2)
|
| Stealth Team (Elites) |
5 |
2 |
3 |
4 |
3 |
1 |
2 |
2 |
8 |
3+ |
217 |
|
Jetpack, Stealthsuit, Recoil Absorbtion, Improved Sensors, Infiltrate.; Burst Cannon (x5); Bonded
|
| Team Leader |
1 |
2 |
3 |
4 |
3 |
1 |
2 |
2 |
8 |
3+ |
[57] |
|
Jetpack, Stealthsuit, Recoil Absorbtion, Improved Sensors, Infiltrate.; Burst Cannon
|
| Hard-wired drone controller |
May attach 1-2 Drones. |
[2] |
| Drones |
2 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
7 |
4+ |
[20] |
|
Jetpack; TL Pulse Carbine (x2)
|
| Fire Warriors (Troops) |
8 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
7 |
4+ |
141 |
|
Pulse Carbine (x3); Pulse Rifle (x5); Photon Grenades; Bonded
|
| Shas'ui |
1 |
2 |
3 |
3 |
3 |
1 |
2 |
2 |
8 |
4+ |
[43] |
|
Pulse Rifle; Photon Grenades
|
| Hard-wired drone controller |
May attach 1-2 Drones. |
[2] |
| Drones |
2 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
7 |
4+ |
[20] |
|
Jetpack; TL Pulse Carbine (x2)
|
| Fire Warriors (Troops) |
8 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
7 |
4+ |
141 |
|
Pulse Carbine (x3); Pulse Rifle (x5); Photon Grenades; Bonded
|
| Shas'ui |
1 |
2 |
3 |
3 |
3 |
1 |
2 |
2 |
8 |
4+ |
[43] |
|
Pulse Rifle; Photon Grenades
|
| Hard-wired drone controller |
May attach 1-2 Drones. |
[2] |
| Drones |
2 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
7 |
4+ |
[20] |
|
Jetpack; TL Pulse Carbine (x2)
|
| Fire Warriors (Troops) |
8 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
7 |
4+ |
141 |
|
Pulse Carbine (x3); Pulse Rifle (x5); Photon Grenades; Bonded
|
| Shas'ui |
1 |
2 |
3 |
3 |
3 |
1 |
2 |
2 |
8 |
4+ |
[43] |
|
Pulse Rifle; Photon Grenades
|
| Hard-wired drone controller |
May attach 1-2 Drones. |
[2] |
| Drones |
2 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
7 |
4+ |
[20] |
|
Jetpack; TL Pulse Carbine (x2)
|
| Fire Warriors (Troops) |
8 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
7 |
4+ |
141 |
|
Pulse Carbine (x3); Pulse Rifle (x5); Photon Grenades; Bonded
|
| Shas'ui |
1 |
2 |
3 |
3 |
3 |
1 |
2 |
2 |
8 |
4+ |
[43] |
|
Pulse Rifle; Photon Grenades
|
| Hard-wired drone controller |
May attach 1-2 Drones. |
[2] |
| Drones |
2 |
2 |
2 |
3 |
3 |
1 |
4 |
1 |
7 |
4+ |
[20] |
|
Jetpack; TL Pulse Carbine (x2)
|
| Kroot Carnivores (Troops) |
11 |
4 |
3 |
4 |
3 |
1 |
3 |
2 |
7/8 |
-/6+ |
140 |
|
Mercenaries, Eaters of the Dead, Fieldcraft, Infiltrate.; Kroot Rifle
|
| Kroot Shaper |
1 |
4 |
3 |
4 |
3 |
3 |
3 |
3/4 |
7/8 |
6+ |
[39] |
|
Kroot Rifle
|
| Kroot Hounds #1 |
4 |
4 |
- |
4 |
3 |
1 |
4 |
2 |
* |
* |
[24] |
|
Attached Unit, Release the hounds. (Uses Fast Attack Choice)
|
| Hammerhead Gunship (Heavy Support) |
1 |
BS: 3/4 Front: 13 Side: 12 Rear: 10 |
185 |
|
Skimmer, Tank; Railgun; Smart Missile System
|
| #Targetting Array |
Add 1 to vehicles BS. |
[0] |
| Decoy Launcher |
Re-roll glancing hit rolls of 4 (immobilised). If second result is also 4, then vehicle is immobilised. |
[5] |
| Multi-tracker |
Vehicle may fire as if it were a fast vehicle. |
[10] |
| Blacksun Filter |
Vehicle rolls 4d6x3" for visibility in night fight. |
[5] |
| Disruption Pod |
Enemy range is decreased by 6" to a minimum of 24". |
[5] |
| Option Footnotes: |
|
|
| Burst Cannon |
18"R, S5, AP5, Assault 3. |
|
| Kroot Rifle |
24"R, S4, AP6, Rapid Fire (+1 AT in HtH) |
|
| Missile Pod |
36"R, S7, AP4, Assault 2. |
|
| Photon Grenades |
Enemy loses bonuses attacks for charging. |
|
| Plasma Rifle |
24"R, S6, AP2, Rapid Fire. (no overheat) |
|
| Pulse Carbine |
18"R, S5, AP5, Assault 1 (Pinning) |
|
| Pulse Rifle |
30"R, S5, AP5, Rapid Fire. |
|
| Railgun |
72"R, S10, AP1, Heavy 1 or 72"R, S6, AP 4, Heavy 1 Ordnance Blast. |
|
| Smart Missile System |
24"R, S5, AP5, Heavy 4. |
|
| TL Missile Pod |
36"R, S7, AP4, Assault 2. Twin Linked. |
|
| TL Plasma Rifle |
24"R, S6, AP2, Rapid Fire. Twin Linked. (no overheat) |
|
| TL Pulse Carbine |
18"R, S5, AP5, Assault 1. Linked, Pinning. |
|