2000 Pts - Tau Army Grey Sky Cadre V

Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Commander Shas'o (HQ) 1 4 5 5 4 4 3 4 10 3/4(I)+ 75 147
Independant Character. XV8 Crisis Suit, Jetpack, Recoil Absorption, Acute Senses.
  Plasma Rifle R:24" S:6 AP:2 Rapid-Fire 20
  Missile Pod R:36" S:7 AP:2 Assault/2 12
  Shield Generator Adds 4+ Invulnerable Save 20
  Hard-wired multi-tracker Allows model to fire two weapons in the same turn. 10
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Crisis Battlesuit Team (Elites) 2 2 3 5 4 2 2 2 8 3/4(I)+ 35 253
XV8 Crisis Suit, Jetpack, Recoil Absorption, Acute Senses.
  TL Plasma Rifle R:24" S:6 AP:2 Rapid-Fire, Twin-Linked 30
  Shield Generator Adds 4+ Invulnerable Save 20
  Crisis Team Leader 1 2 3 5 4 2 2 2 8 3/4(I)+ 40
XV8 Crisis Suit, Jetpack, Recoil Absorption, Acute Senses.; Team Leader
  TL Missile Pod R:36" S:7 AP:2 Assault/2, Twin-Linked 18
  Shield Generator Adds 4+ Invulnerable Save 20
  Bonding Knife Unit is Bonded. Unit may regroup even if below half strength. 5
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Crisis Battlesuit Monat (Elites) 1 2 3 5 4 2 2 2 8 3+ 35 72
XV8 Crisis Suit, Jetpack, Recoil Absorption, Acute Senses.
  Plasma Rifle R:24" S:6 AP:2 Rapid-Fire 20
  Missile Pod R:36" S:7 AP:2 Assault/2 12
  Multi-Tracker Allows model to fire two weapons in the same turn. 5
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Stealth Team (Elites) 5 2 3 4 3 1 2 2 8 3+ 30 192
Jetpack, Stealthsuit, Recoil Absorbtion, Acute Senses, Infiltrate.
  Burst Cannon R:18" S:5 AP:5 Assault/3 -
  Stealth Team Leader 1 2 3 4 3 1 2 2 8 3+ 35
Jetpack, Stealthsuit, Recoil Absorbtion, Acute Senses, Infiltrate.
  Fusion Blaster R:12" S:8 AP:1 Assault/1, Melta 2
  Bonding Knife Unit is Bonded. Unit may regroup even if below half strength. 5
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Fire Warriors (Troops) 5 2 3 3 3 1 2 1 7 4+ 10 134
 
  Pulse Rifle R:30" S:5 AP:5 Rapid-Fire -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Fire Warriors 3 2 3 3 3 1 2 1 8 4+ 10
 
  Pulse Carbine R:30" S:5 AP:5 Assault/1, Pinning -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Shas'ui 1 2 3 3 3 1 2 2 8 4+ 20
 
  Pulse Rifle R:30" S:5 AP:5 Rapid-Fire -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Bonding Knife Unit is Bonded. Unit may regroup even if below half strength. 5
  Hard-Wired Drone Controller. Addes 1-2 controlled Drones to unit. 0
     Gun Drones 2 2 2 3 3 1 4 1 7 4+ 10
Jetpack
    TL Pulse Carbines R:30" S:5 AP:5 Assault/1, Pinning, Twin-Linked -
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Fire Warriors (Troops) 5 2 3 3 3 1 2 1 7 4+ 10 134
 
  Pulse Rifle R:30" S:5 AP:5 Rapid-Fire -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Fire Warriors 3 2 3 3 3 1 2 1 8 4+ 10
 
  Pulse Carbine R:30" S:5 AP:5 Assault/1, Pinning -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Shas'ui 1 2 3 3 3 1 2 2 8 4+ 20
 
  Pulse Rifle R:30" S:5 AP:5 Rapid-Fire -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Bonding Knife Unit is Bonded. Unit may regroup even if below half strength. 5
  Hard-Wired Drone Controller. Addes 1-2 controlled Drones to unit. 0
     Gun Drones 2 2 2 3 3 1 4 1 7 4+ 10
Jetpack
    TL Pulse Carbines R:30" S:5 AP:5 Assault/1, Pinning, Twin-Linked -
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Fire Warriors (Troops) 5 2 3 3 3 1 2 1 7 4+ 10 134
 
  Pulse Rifle R:30" S:5 AP:5 Rapid-Fire -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Fire Warriors 3 2 3 3 3 1 2 1 8 4+ 10
 
  Pulse Carbine R:30" S:5 AP:5 Assault/1, Pinning -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Shas'ui 1 2 3 3 3 1 2 2 8 4+ 20
 
  Pulse Rifle R:30" S:5 AP:5 Rapid-Fire -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Bonding Knife Unit is Bonded. Unit may regroup even if below half strength. 5
  Hard-Wired Drone Controller. Addes 1-2 controlled Drones to unit. 0
     Gun Drones 2 2 2 3 3 1 4 1 7 4+ 10
Jetpack
    TL Pulse Carbines R:30" S:5 AP:5 Assault/1, Pinning, Twin-Linked -
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Kroot Carnivores (Troops) 11 4 3 4 3 1 3 1 7 6+ 7 148
Fieldcraft, Infiltrate.
   Kroot Rifle R:24" S:4 AP:6 Rapid-Fire, Counts as 2 close combat weapons. -
   Armor Upgrade +6 armor upgrade. 1
  Shaper 1 4 3 4 3 3 3 3 8 6+ 28
May give 6+ amor save to Carnivore squad for 1 point each.
   Kroot Rifle R:24" S:4 AP:6 Rapid-Fire, Counts as 2 close combat weapons. -
  Kroot Hounds 4 4 - 4 3 1 5 2 7 6+ 7
Fieldcraft, Infiltrate.
   Armor Upgrade +6 armor upgrade. 1
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Pathfinders (Fast Attack) 6 2 3 3 3 1 2 1 7 4+ 12 221
Scouts.
  Pulse Carbine R:30" S:5 AP:5 Assault/1, Pinning -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Markerlight. See Codex: Tau Empire p.29 -
  Shas'ui 1 2 3 3 3 1 2 2 8 4+ 22
Scouts.
  Pulse Carbine R:30" S:5 AP:5 Assault/1, Pinning -
  Photon Grenades. Models assaulting units with Photon Grenades do not gain +1 attack. 1
  Markerlight. See Codex: Tau Empire p.29 -
  Bonding Knife Unit is Bonded. Unit may regroup even if below half strength. 5
  Hard-Wired Drone Controller. Addes 1-2 controlled Drones to unit. 0
     Gun Drones 2 2 2 3 3 1 4 1 7 4+ 10
Jetpack
     TL Pulse Carbines R:30" S:5 AP:5 Assault/1, Pinning, Twin-Linked -
  Devilfish Dropship 1 BS: 3 Front: 12 Side: 11 Rear: 10 80
Capacity:12, Skimmer, Tank
     Multi-tracker Vehicle may fire as if it were a fast vehicle. 10
     Decoy Launcher Re-roll glancing hit result of (immobilised). If second result stands. 5
     Pair of Gun Drones Adds a pair of gun drones. -
     Gun Drones 2 2 2 3 3 1 4 1 7 4+ -
Jetpack
     TL Pulse Carbines R:30" S:5 AP:5 Assault/1, Pinning, Twin-Linked -
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Vespid (Fast Attack) 10 3 3 3 4 1 5 1 6 5+ 16 182
Jump Infantry; Fleet; Skilled Flyers
   Neutron Blaster R:12" S:5 AP:3 Assault/1 -
  Strain Leader 1 3 3 3 4 1 5 1 9 5+ 22
Unit may benefit from markerlights as long as the Strain Leader is alive.
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Broadside Monat (Hvy Support) 1 2 3 5 4 2 2 2 8 2+ 75 130
XV88 Broadside Battlesuit, Recoil Absorption, Acute Senses; Team Leader.
  TL Rail Gun R:72" S:10 AP:1 Heavy/1, Twin-Liked -
  Smart Missile System R:24" S:5 AP:5 Heavy/4, No Line of Sight Required -
  Advanced Stabilisation System Model may use Slow & Purposeful. 10
  Bonding Knife Unit is Bonded. Unit may regroup even if below half strength. 5
  Hard-wired multi-tracker Allows model to fire two weapons in the same turn. 10
  Hard-wired drone controller Adds 1-2 Drones to unit. 0
    Shield Drones 2 2 2 3 * 1 4 1 7 */4(I)+ 15
Jetpack; Close Protection.
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Sniper Drone Team (Hvy Support)   80 80
Spotter 1 2 3(4) 3 3 1 2 1 8 4+ -
Not a scoring unit.
  Pulse Pistol R:12" S:5 AP:5 Pistol -
  Networked Markerlight. See Codex Tau Empire p.29; Effects may be applied to Sniper Drones. -
  Stealth Generator Units wanting to shoot this unit use the Night Fighting rules. -
  Targeting Array Adds 1 to BS (included in profile above). -
  Hard-Wired Advanced Drone Controller. Up to 3 controlled Drones to unit may be controlled. -
Sniper Drones 3 2 2(3) 3 3 1 4 1 7 4+ -
Jetpack
   Rail Rifle R:36" S:6 AP:3 Heavy/1, Pinning -
  Targeting Array Adds 1 to BS (included in profile above). -
  Target Lock May shoot at a different unit/model than the rest of the unit. -
Unit Name ##   Cost Unit Cost
Hammerhead Gunship (Heavy Support) 1 BS: 3(4) Front: 13 Side: 12 Rear: 10 90 175
Skimmer; Tank; Landing Gear.
  Rail Gun R:72" S:10 AP:1 Heavy/1 or R:72" S:6 AP:4 Heavy/1 Large Blast 50
  Smart Missile System R:24" S:5 AP:5 Heavy/4, Does not require Line of Sight. 10
  Targetting Array Add 1 to vehicles BS. -
  Multi-tracker Vehicle may fire as if it were a fast vehicle. 10
  Decoy Launcher Re-roll glancing hit rolls Immobilised. If second result stands. 5
Option Footnotes:  
  Burst Cannon 18"R, S5, AP5, Assault 3.
  Fusion Blaster 12"R, S8, AP1, Assault 1. 2d6 Armour Penetration at 6".
  Kroot Rifle 24"R, S4, AP6, Rapid Fire (+1 AT in HtH)
  Markerlight 36" R, S-, AP -, Heavy 1 (mark unit)
  Missile Pod 36"R, S7, AP4, Assault 2.
  Photon Grenades Enemy loses bonuses attacks for charging.
  Plasma Rifle 24"R, S6, AP2, Rapid Fire. (no overheat)
  Pulse Carbine 18"R, S5, AP5, Assault 1 (Pinning)
  Pulse Rifle 30"R, S5, AP5, Rapid Fire.
  Railgun 72"R, S10, AP1, Heavy 1 or 72"R, S6, AP 4, Heavy 1 Ordnance Blast.
  Smart Missile System 24"R, S5, AP5, Heavy 4.
  TL Missile Pod 36"R, S7, AP4, Assault 2. Twin Linked.
  TL Plasma Rifle 24"R, S6, AP2, Rapid Fire. Twin Linked. (no overheat)
  TL Pulse Carbine 18"R, S5, AP5, Assault 1. Linked, Pinning.
  TL Railgun 72"R, S10, AP1, Heavy 1. Twin-Linked.
Total Army Cost: 2002 Pts.
Notes:
Models in Army: 91