3rd ed. Modifications
1. Magic
1a. Magic is slower in being cast and is _always_ bound to an object. In general
all magic that would be cast in less than an hour takes 10x the listed time to
cast (or an our whichever is less) and must be cast onto an object. The object
can then be invoked with a half action.
1a1. Level 0 magic is an exception to this.
1a2. The higher level the spell, the more expensive/rare the object is, to which
it must be bound. I.e. a 1st level spell may be bound to a common stone, dart,
arrow, ect.; a 2nd level spell must be bound to something that is worth a
minimum of a silver piece; a 3rd level spell requires an object that is worth at
least a gold piece; etc. Wizards will often inscribe runes or symbols of power
on scrolls or other less expensive objects (however the ink used is often
expensive); however this usually takes extra time.
1a3. The object to which the spell is bout is _not_ usually destroyed by the
invocation of the spell (but the other spell components are), but it may be
lost. I.e. magic missile spell is cast on a hand full of pebbles; the pebbels
are then projected at the target when envoked; some of the pebbels may be broken
or lost, and others recovered.
1a4. Bound/Inscribed objects last 1 day per level of the binder/inscriber. I.e.
a 3rd level Wizard inscibes a scroll; the scroll will last for 3 days before the
writing fades; or a 4th level Sorceror binds a spell into an object; the object
will remain bound for 4 days. This may be made permanent by a permanence spell.
1b. Magic exists in a number of fashions:
1b1. Bound in objects (i.e. magic swords)
1b2. Inherent in creatures, plants, places (i.e. dragons, healing plants, places
of power).
1b3. Blessing/Curses. For most, these are a once in a life invocation.
1b4. Writen (runes, symbols of power, etc.)
1b5. Spirits. Spirits exsist in all objects, places, people, animals, and
plants. Offending the spirit of an object or place can have the same effect as
mistreating a person or animal. It may become more difficult to accomplish tasks
involving them or in thier presence. Therefore it is common knowledge that only
a fool mistreats his equipment.
Players would start at 2nd level, having been hired by a patron. This would
avoid the "introduction" sessions and move right on into the more interesting
stuff.