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1st COMPANY 9th TROOP 7th AEROSPACE
CAVALRY
(FORT CROCKET) NEW ALAMO, NEW PASADENA (FTC)
By Trevor Dow
In 2159 the Californian and Texan states seceded from the NAC
forming the Free Cal-Tex. (FTC). The new state claimed the small colony
settlements of Austin and Fenris (which was renamed New Pasadena). Following is
an out line of a typical Texas Rangers Aerospace Cavalry Company which is based
on the USCM "Colonial Marines" from the Film ALIENS.
Company Command Unit:
One section-sized unit incorporating the Company Commander,
Company Sergeant, and three command staff, plus a two-man EW team and a
Battalion Liaison officer. The unit travels and operates from one Command APC
(M577C3).
Company Security Unit:
A section-sized unit of Military Police (Marshals), organized
as a twelve-man section that comprises a sergeant, eight Riflemen with normal
small-arms (M41A) but issued with normal support weapons when in combat
situations, a sniper armed with an M42A and a two man covert operations (
Black Ops. ) team. The primary task of the security force is to defend the
Company Command Unit during combat. Whilst acting as a police force during
periods out of combat. The specialist sniper and the Black Ops. team may be
attached to other platoons where required. The unit is issued with a standard
M577A3 APC.
Company Aerospace Unit:
Integral to the company is the attachment of an aerospace
flight consisting of Eight UD-4L "Cheyenne" Utility Support Drop-ships.
Because of the requirements of each Company to be fully "air mobile" with the
ability to carry out most operation without additional armour or artillery
support, the decision was made to attach the aerospace flight directly under
the command of each Company Command Unit for drop-missions, fire-support and
CasEvac. Each Cheyenne carries enough fire support for most operations with
its large array of powerful direct and indirect fire missile systems contained
in its external weapons bays.
Three Infantry Platoons
Each platoon each conists of two Sections, led by a
lieutenant, for a rifle platoon, for a total paper strength of 26 Marines
including the APC crews, Drop-ship crews and a synthetic human acting in a
technical or scientific advisory role, and to assist as a medic or backup
driver/pilot.
Organic support weaponry available to the platoon usually
includes two M577A3 Roughrider APC's armed with 2 DFFG(1)s in a twin mount
turret for heavy fire support and twin mounted SAW's for close in
Anti-Personnel support. In a drop operation, a UD-4 Drop ship is attached to
the platoon from the Company Aerospace Unit which loiters at a designated Safe
Zone (SZ) away from the LZ until called upon to give heavy direct/indirect
fire support, Cas-Evac or pickup as required.
Rifleman Sections:
Base combat units are called Sections, which contain eight
troopers; a Section Leader, 2 x SAW gunners armed (M56 Smart Guns) and six
riflemen with M41A pulse rifles
On High Mission Motivation operations a Rifleman can be
exchanged for a Special Weapon Gunner in each of the sections and may be armed
with either a (M83A2 SADAR) Guided Missile Launcher, PPG (M78) Plasma Gun or
an M5 (RPAGL) rocket propelled automatic grenade launcher. The Section is
carried in an M577A3 APC that supplies necessary on ground fire support.
Section/Squad Organization:
A Rifle Section consists of eight Marines, including a
Corporal, a Lance Corporal and six Privates/Privates First Class. The Section
is best operated as an eight man unit, but for a real challenge the section
can be divided into two smaller four-man squads with each fire-team consisting
of: a Rifle team and a Gun team. A Rifle team consists of a pair of riflemen
assigned together on the "buddy system, both equipped with the M41A
pulse-rifle and a Gun Team is made up of a rifleman with an M41A and a Special
Weapon Gunner, usually carrying the automatic M56 Smart Gun.
The Aliens Colonial Marines Technical Handbook:
implies that the two squads are lead by the Section Sergeant who stays behind
in the APC as the Gunner (yes he leads from behind ). For game purposes I
would say that the true squad leaders would be the Corporals and treat the APC
as an MICV that operates as a separate squad, "hey the vehicle is complex and
needs a Sgt. to run it".
In true lead from behind Officer Material comes the
lieutenant, he rarely leaves confines of the APC (which is good for spoofing
snipers) and is seated at a special built in console that enables him to be in
full command control with every trooper via their built-in helmet camera
communications equipment. There he monitors the heart rates, biorhythms, ammo
levels and what each trooper is seeing and hearing. To transfer actions to a
section/squad he still needs to make a communications test as normal and of
course this is open to any EW attempts.
Equipment and
Weapons
Battledress
M3 Pattern Personal Battledress:
Insulated ballistic cloth fatigues overlaid with partial
light armour; upgraded 2145 pattern NAC Combat Helmet with full in-visor
targeting displays, tactical communications facilities, IFF and weapon data
links.
ARMOUR VALUE: D6; MOBILITY TYPE of wearer: NORMAL INFANTRY
(6" or D6)
Weapons
M41A Pulse Rifle Individual Weapon:
TYPE: Advanced Assault Rifle with GL: FIREPOWER: 3; IMPACT:
D10
The current standard infantry small arm of the Southern
Secessionist States of New Pasadena The M41A is a locally manufactured
version of the NAC Forces L7A3.
M42A Pulse Rifle Sniper Rifle: Type Advanced Sniper Rifle
with Enhanced Optics:
FIREPOWER: D10: IMPACT: D12
Similar in design to the M41A but can be fitted with barrel
options such as a flash suppresser or a muzzle break for long range
shooting.
M56 Smart Gun Squad Automatic Weapon:
TYPE: General Purpose Pulse Action Machine Gun; FIREPOWER:
D8; IMPACT: D10
Standard SAW for light infantry, carried on a Gyromount
harness to allow effective fire and movement. The M56 is a locally
manufactured version of the NAC Forces L5.
M83A2 SADAR GMS/P:
TYPE: Shoulder-launched Active-homing Disposable Anti-tank
Rocket; IMPACT: D12; GUIDANCE: Superior D10
A man-portable single shot disposable GMS/P launcher firing
a fire-and-forget multi-role/anti-tank rocket.
M78 Plasma Gun PPG:
TYPE: Phased Plasma Infantry Gun; FIREPOWER: D6; IMPACT:
D12.
The PPG (I), known as the "PIG" to the troops is issued at
platoon level as a point-fire support weapon.
M5 ARPG:
TYPE: Automatic Rocket Propelled Grenade Launcher,
FIREPOWER: D12; IMPACT: D8
Small reloadable shoulder-launched weapon.
M240 Flame-thrower:
TYPE: Close Combat Flame-thrower; SHIFT UP: TWO die types
(open shift); TERROR EFFECT in close combat (Doubles the Threat
level)
UA-571-C RSG:
TYPE: Man-Portable Automatic Perimeter Defense System (Twin
Mounted SAW); ARMOUR: D6; FIREPOWER: 2D8; IMPACT: D10; FIRE CONTROL:
Enhanced D8;
Treat as SIZE CLASS ONE, GREEN squad). Activated by built
in infrared and lidar sensors, can be set remote and will fire at any
trooper that fails IFF (the enemy) that moves in direct line of sight. This
could use the REACTION FIRE rule on page 53 or preferably one of the
OVERWATCH rules available on the INTERNET.
Takes two actions for setup of each weapon and can't be set
up by a suppressed unit. Can be carried by one man.
M402 Mortar: TYPE: Multiple-Launch Mortar (Medium)
Impact Values D8 vs.Dispersed D8 vs. Point ; BURST
RADIUS: 4"; WARHEAD TYPE: General Purpose
The M402 is an 80mm twin tube launcher fed from an
automatic ten round rotary magazine. Azimuth and elevation are adjusted by a
motorized base and are adjusted from a remote handset. The magazine can
discharge its ammunition singly or in volleys. Firing each tube
sequentially, all ten rounds can be volleyed in 8 seconds (one action). The
whole unit weighs 70kg and must be transported by three riflemen
VECHILES
M577A3 APC "ROUGHRIDER"
(146
Points)
The M577 Roughrider is a 4 x4 wheeled APC designed to carry
all of the equipment necessary for the section to carry out a wide range of
missions. Various versions of the M570 family have been constructed for
specialist duties such as Command M577C3; Engineering M577E; Air Defense
M579ADV "Daisycutter" and CasEvac M577FA.
TYPE: Armored Personnel Carrier; SIZE CLASS: 4 (Large);
MOBILITY: High Mobility Wheeled Vehicle; ECM: Enhanced, Smoke launchers;
ARMOUR CLASS: 3; CREW: 2; Driver, Gunner (Commander); TROOP SPACE: 12;
WEAPONRY TYPE:
Twin mounted DFFG1's in a 360degree turret;
FIRE CONTROL:Superior FIREPOWER:N/A
IMPACT:D12x2
Twin mounted rotary SAW's in a 120 degree mount; FIRE CONTROL:Enhanced FIREPOWER:D10
IMPACT:D10
EQUIPMENT CARRIED:
Four M240 flame-throwers, four UA-571 Remote Sentry Guns,
one M78 Pig Phased-Plasma gun, one M5 rocket-propelled grenade launcher, 9
M83 SADAR disposable anti-tank smart rockets, and one M402 multiple-launch
fire-support mortar. Sufficient sensor equipment to establish an overlapping
detection matrix with a frontage of 500 meters is also carried. (note
equipment carried is not included in points)
UD-4L CHEYENNE:
(1227 Points)
TYPE: VTOL Aerospace Utility Drop-ship; SIZE CLASS: 5
(large); SIGNATURE: front 1, Side 3, Underside 4, Rear 2; ARMOUR: Front 3 Side
2; FIRE CONTROL: Superior; ECM: Superior, Chaff, Flares, Decoys; GUIDANCE:
Superior; POINT: Enhanced;
The Cheyenne has a crew of two, Pilot and Crew Chief/Weapons
Officer. Range is variable dependent on mission profile, load and ambient
atmospheric conditions, but the UD-L4 is capable of dropping a load from low
orbit, landing vertically and lifting to orbit again from a vertical launch.
WEAPONRY TYPE:
Typical armament consists of:
1x25mm with 900 rounds RFAC; SIZE: 2; IMPACT: D10x2;
32 x 150mm unguided rockets (indirect); BURST RADIUS: 10";
IMPACT VALUE: Inf. D8, Point D8
12 x 70mm unguided rockets (indirect); BURST RADIUS: 4";
IMPACT VALUE: Inf. D6, Point D12x2
8 x 120mm guided rockets (direct) GMS/H; SIZE: 2; IMPACT:
D12x4;
7 x AGM-220 air-to-ground missiles (direct) GMS/L; SIZE: 1;
IMPACT: D12x2;
3x TSAM threat suppression missiles; HARM
3 x AIM-90 short-range air-to-air missiles.

ACKNOWLEDGEMENTS; STARGRUNT II by Jon
Tuffley, Ground Zero Games, DIRTSIDE II by John Tuffley and Mike Elliot, Ground
Zero Games, ALIENS, Colonial Marines Hand Book by Lee Brimscombe-Wood, Special
thanks to Steve Code, Harold Frith, Shane Brew & Robert Deakin for their
enthusiastic assistance.
No part of this article is meant in any way to
infringe upon any copyright. It is only meant to serve as a guide for others who
may be interested in running ALIENS style "COLONIAL MARINES" in the miniatures
wargame STARGRUNT II by Ground Zero Games.
Created 1999? by Trevor Dow
Page source:
http://www.netspace.net.au/~sneakin/expansion/197AS_orbat.htm
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