Intro
Cavalry is described on p. 25 of the Dirtside II rules but
not addressed in the Stargrunt II rules. However, this
describes cavalry as men on animal transportation and does
not address how to handle Mechanized Cavalry (Motorcycles,
Gravbikes, Gravboards, etc.). Following are rules on how to
deal with Mechanized Cavalry.
These rules do not apply to Infantry Walkers. Infantry
Walkers are addressed elsewhere in the rules.
Definition
Mechanized cavalry (MechCav) refers to one-man vehicles. Two
man vehicles are considered Size-1 vehicles. (DS2 ruling by
Mike Elliot).
A mechanized cavalry vehicle (MCV) has 1 capacity point that
may be used to mount a SAW or IVAR in a FIXED mount facing
either Forward or Aft; or forward observer equipment
(rangefinders, Target Acquisition Gear (TAG), etc.).
MCVs are usually powered by Hydromagnetic Turbines (HMT) or
small Fusion Generation Plants (FGP). Both of these types of
powerplants make the MCV not much noiser than an infantry
soldier (and in some cases, such as gravboards, may actually
be quieter). On less advanced colonies, Chemical Fueled
Engines (CFEs) are still used for wheeled or tracked MCVs.
MCVs with CFEs are are more noisy, and are unsuitable for
stealth dependant operations.
Unit
Organization
Like sniper or forward observer teams, MechCav units tend to
be comprised of 1 to 3 elements. This is not always the case,
but is done more often than not to increase the unit
flexibility and effectiveness.
MechCav are often used for Forward Observer, Sniper, Scout,
and Courier missions. MCVs are occasionally used to transport
troops behind enemy lines (Special Forces), or to an enemy
flank.
Movement
Base Movement
MCV movement is as other vehicles (12" or 2xd12) while
mounted.
Terrain Type
Terrain type, while mounted, is based on the mobility type of
the vehicle:
|
Mobility Method
|
Example
|
|
GEV
|
GEV Scooter, Hover Platform
|
|
Grav
|
Grav Board, Grav Bike, Grav Platform
|
|
Tracked
|
Snowmobile, Tracked ATV
|
|
Walker
|
See Walker Rules
|
|
Wheeled
|
Motorcycle, Wheeled ATV
|
Encumberment
Elements that are dismounted, but keep the MCV with them, are
treated as encumbered (see SG p.22). If elements abandon the
MCV, they revert to their normal infantry movement type (also
SG p.22).
Going In Possition
Mounted MechCav may NOT go 'In Possition' in the open.
Dismounted MechCav with thier MCV, may NOT go 'In Possition'
in the open, unless they abandon the MCV (becoming normal
infantry).
Mounting/Dismounting
Mounting or dismounting a MCV requires a movement action. A
mounted or dismounted chit should be used to indicate if a
figure is mounted or unmounted (if you have mounted and
unmounted figures, the actual figure may be switched instead
of using a chit).
The procedure is similar to entering/exiting an APC as
described on p.24 or the SG rules.
Mounting
An element must be within 6" of a MCV to mount it. It
requires a movement action to do so. Once mounted, a Mounted
chit should be placed by the element. If the entire unit is
mounted, one chit may be used for the entire unit. An element
must be mounted to take advantage of the added movement of
the MCV (see Movement above). Mounted elements that engage in
combat do so at a penalty (see Combat below).
Dismounting
A unit may spend a movement action to dismount all or some of
its elements. Dismounted elements may move upto 6" away from
the MCV as part of the dismount. For elements dismounted,
remove the Mounted chit for that element. Dismounted elements
do not gain from additional movement and, if they keep the
MCV with them, they are treated as encumbered (see Movement
above). Dismounted elements do not, however, suffer any
penalty to combat. If MCVs are used in a close assault (CA),
they are considered to have dismounted by the second round of
CA.
Mixed Units
If only part of the unit is mounted, place a Detached marker
with the part of the unit that does NOT have the leader in
it. That is, if the leader is mounted, put the detachment
marker with the unmounted part of the unit; if the leader is
unmounted, place the detachment marker with the mounted part
of the unit. A seperate Detachment action need NOT be
performed (it is included in the mount/dismount action).
Abandoned MCVs
If an element moves more than 6" away from the MCV, place an
abandoned marker next to the vehicle. Any element that comes
within 6" of the abandoned MCV, may utilize it (however, see
rules about Mixed Unis above). An element that abandons its
MCV is now treated as normal infantry (may be light infantry
depending on how the soldier was equiped).
Combat
-
Mounted Combat.
-
Quality in Small Arms combat, while mounted, is shifted
DOWN 2.
-
Other weapons may not be fired while mounted unless
built into the design of the vehicle (see Difinition
and capacity points above). In such instances, Quality
die is shifted DOWN 2.
-
Unmounted Combat.
-
Combat while unmounted follows normal infantry combat
rules
-
As targets
-
Units of mechanized cavalry are treated as infantry for
purposes of targeting.
-
If not in a unit or detached as individual figures,
mechanized cavalry are treated as individual figures
(see p. 26)
-
In Close Assaults (CA)
-
Mounted Mechanized Cavalry are treated as infantry for
CA. They still suffer the downshift to their quality
die in the CA.
-
Unmounted Mechanized Cavalry may not bring their MCVs
with them in a CA.
-
If a CA lasts more than 1 round, the Mechanized Cavalry
are assumed to have dismounted on the second round of
the CA.
-
If the defending unit voluntarilly retreats from a CA,
a MechCav unit that participated in the CA may continue
conduct the Overrun and Followthrough attack. It may
NOT mount/dismount between the CA and the
Followthrough/Overrun attack.
-
Under Suppression
-
Unmounted MechCav use the normal suppression rules.
-
Mounted MechaCav are trained that speed and escape are
better than ducking and covering. A MechCav unit that
is under suppression does not follow the normal
suppression rules.
-
-
A mounted MechCav unit, in cover, under suppression
uses the normal rules for infantry under
suppression.
-
A mounted MechCav unit, not in cover, under
suppression will attempt move to cover or out of
range of attacking units on its next activation.
-
If seeking cover, the cover must be within 2x base
range of the MechCav unit. If unable to obtain
cover with the use of its 1st action, the MechCav
must use its 2nd action to move into cover. If it
fails to obtain cover, it ends its movement with
all suppression markers that it started with. If it
obtains cover, remove all the suppression markers
from the unit.
-
If seeking to get out of range of the opposition,
figure the maximum range for the units that applied
the suppression. The mounted MechCav unit must be
able to get out of range in 2 movement actions. If
this is the case, the MechCav unit must spend a
Movement action moving AWAY from the unit(s) that
applied the suppression. If it fails to get out of
range with the first action, it must spend the
second action moving AWAY from the unit(s) that
applied the suppression. If it fails to get out of
range, it retains all the suppression markers it
started with. If it succeeds in getting out of
range, it removes the suppression counters.
-
If cover is out of range and it is impossible to
move out of range in this activation, the mounted
MechCav unit must spend its next activation to
Dismount the MCV. It may then attempt to remove
suppression as normal (or perform other actions
that are legal under suppression).
DS2 Rules
See Mechanized Cavalry
Rules for DS2

Picture by Evan Powles