Cygnus X1 - Ogre
-
Cygnus X1
 
GZG
Full Thrust
Dirtside II
Stargrunt II
Political
Library

Xenology
SJG
Ogre
GW
40k
Eldar
Space Marines
Tau
Tyranid
Witch Hunters
 
WotC
D & D
Sygil
 
divider
 
Navigation
SciFi
Glossary
 
Cygnus X1.info
www.cygnusx1.info

Page Created: 1998.06.22
Page Updated: 2002.6.12

 

Ogre Units
Official Units in Red


Name            Pts  Def  Mov  Atk  Rng  Ter  Siz  Notes
AA Gun           6    2    0   4aa  20   HVY   3   Anti-Aircraft
AC Aircraft      6    2a 16-12j 4    8   FWA   3   See Aircraft Rules
AT Air Transport 6    2a 10-8   1    8   HEL   4   Carries upto size 6
                                                   in units
CE Engineers     4    3i   4    3i   2   INF   1   See Book
CMC Cruise     6+12   2   2(4)  0*   0*  HVY   4   Carries Cruise Missile
  Missile Carrier                                  12 Pts for Missile.
                                                   Move 4 after firing.
FGEV Fast GEV   12    2  10-8   2    4   GEV   2
GEV              6    2   8-6   2    4   GEV   2   2 phase move
GEV-PC           6    2   6-4   1    4   GEV   3   Carries 3 Squads INF
                                                   or 4 Squads MIL
HAC Hvy Aircft  12    4a 16-12j 6    8   FWA   4   See Aircraft Notes
HAT Hvy AT      12    2a 10-8j  1    8   FWA   6   Carries upto size 18
                                                   worth of units but
                                                   no unit > Ogre Mk I
HELO Helocopter  6    2a 10-8   3    6   HEL   2   See Aircraft Notees
HERO Hero Tank  18    4    8 2x4(4ap)6   OGR   5   'D' treated as 'NE'.
  Reduced:            3       4(2ap)               1st 'X' reduces . 2nd
                                                   'X' destroyes.
HGEV Hvy GEV    12    3   8-6   4    4   GEV   3
MGEV Msl GEV     6    2   6-4   2    8   GEV   2
HHEL Hvy Helo   12    4a 10-8  2x3   6   HEL   3   See Aircraft Notes
HMSL Hvy MSL    12    3    4    6    8   HVY   3
HVY Tank         6    3    6    4    4   TNK   3
HWI Hvy Infantry 4    3i   3    3i  2(8) INF   1   Once thier special 
                                                   weapon is fired, treat
                                                   as INF
HWZ Howitzer    12    1    0    6   16   HVY   4
INF Infantry     2    3i   4    3i   2   INF   1
LAC Lt Aircraft  3    1a 18-12j 2    8   FWA   1  See Aircraft Notes
LGEV Lt GEV      3    1   8-6   1    4   GEV   1
LHEL Lt Helo     3    1a 10-8   2    6   HEL   1  See Aircraft Notes
LHWZ Lt Howiter  6    1    0    3   14   TNK   4   
LHZT Lt HWZR     3    1    0*   4   10   WHL   2   May be towed as HVY
  Towed
LMSL Lt Msl Tank 3    1    4    2    8   TNK   1
LRMT Long Range 12    2    4    3   16   HVY   3
  Missile Tank
LT Lt Tank       3    1    6    2    4   TNK   1
MAA Mobile AA    6    2    4   4aa  16   HVY   3   Anti-Aircraft
MAR Marine       4    3i   4    3i   2   MAR
MHWZ Mobile     12    2    2    6   12   TNK   4
  HWZR
MIL Militia     1/3   1i   1    3i   2   MIL   1
MSL Missile Tank 6    2    4    3    8   TNK   2 
OMSL Ogre MSL    3    2    4   2x6* 10   HVY   3   Only carries 2 missiles 
SHVY Super      12    4    6 2x3(2ap)4   OGR   5   May split fire
  Heavy Tank                                       2 AP guns
WAV Wheeled      3    3    8    3    4   HWH   2   As GEV, but 1/2 move
  Attack Vehicle                                   in water.
 
Board Game Units: Divide Pts by 6. Divide Mov & Rang by 2.
a  = Aircraft Armor. Treat 'D' as 'X'.
aa = Anti-Aircraft only. May not fire on ground units except in
     an overrun.
ap = Anti-Personnel fire.
i  = Infantry Reduction. 'D' reduces Atk & Def by 1.
j  = May only change 1 hex facing per hex moved. Must move full
     amount of the 2nd phase.

OGREs




OGRE Mk I		25 points, Production date: 2060
1 Main Battery (Attack 4, Range 6, Defense 4)
	O
4 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O
18 Tread Units: Movement starts at 6
	O O O (Movement drops to 5)
	O O O (Movement drops to 4)
	O O O (Movement drops to 3)
	O O O (Movement drops to 2)
	O O O (Movement drops to 1)
	O O O (Movement drops to 0)


OGRE Mk II		50 points, Production date: 2066
1 Main Battery (Attack 4, Range 6, Defense 4)
	O
2 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O
6 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O   O O O
30 Tread Units: Movement starts at 6
	O O O O O (Movement drops to 5) 
	O O O O O (Movement drops to 4) 
	O O O O O (Movement drops to 3) 
	O O O O O (Movement drops to 2) 
	O O O O O (Movement drops to 1) 
	O O O O O (Movement drops to 0) 


OGRE Ninja		150 points, Production date: 2090 (est.)
1 Missiles Racks (Defense 4*)
	O
4 Missiles (Internal) (Attack 6, Range 10*)
	O O O O
2 Missiles (External) (Attack 6, Range 10, Defence 3*)
	O O
1 Main Battery (Attack 4, Range 6, Defense 4*)
	O 
2 Secondary Batteries (Attack 3, Range 4, Defence 3*)
	O O
8 Antipersonnel (Attack 1, Range 2, Defense 1*)
	O O O O   O O O O
40 Tread Units: Movement starts at 8
	O O O O O (Movement drops to 7) 
	O O O O O (Movement drops to 6) 
	O O O O O (Movement drops to 5) 
	O O O O O (Movement drops to 4) 
	O O O O O (Movement drops to 3) 
	O O O O O (Movement drops to 2) 
	O O O O O (Movement drops to 1) 
	O O O O O (Movement drops to 0) 
* Due to the advanced ECM/ECCM, subtract 1 from any to hit roll 
  except by infantry.


OGRE Mk III		100 points, Production date: 2071
2 Missiles (Attack 6, Range 10, Defense 3)
	O O
1 Main Battery (Attack 4, Range 6, Defense 4)
	O 
4 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O O O
8 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O   O O O O
48 Tread Units: Movement starts at 6
	O O O O   O O O O (Movement drops to 5) 
	O O O O   O O O O (Movement drops to 4) 
	O O O O   O O O O (Movement drops to 3) 
	O O O O   O O O O (Movement drops to 2) 
	O O O O   O O O O (Movement drops to 1) 
	O O O O   O O O O (Movement drops to 0) 


OGRE Mk III-B		120 points, Production date: 2073 (est.)
4 Missiles (Attack 6, Range 10, Defense 3)
	O O O O
2 Main Battery (Attack 4, Range 6, Defense 4)
	O O
4 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O O O
8 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O   O O O O
48 Tread Units: Movement starts at 6
	O O O O   O O O O (Movement drops to 5) 
	O O O O   O O O O (Movement drops to 4) 
	O O O O   O O O O (Movement drops to 3) 
	O O O O   O O O O (Movement drops to 2) 
	O O O O   O O O O (Movement drops to 1) 
	O O O O   O O O O (Movement drops to 0) 


OGRE Fencer		140 points, Production date: 2084
4 Missiles Racks (Defense 4)
	O O O O
20 Missiles (Internal) (Attack 6, Range 10)
	O O O O O   O O O O O
	O O O O O	O O O O O
2 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O
8 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O   O O O O
48 Tread Units: Movement starts at 6
	O O O O   O O O O (Movement drops to 5) 
	O O O O   O O O O (Movement drops to 4) 
	O O O O   O O O O (Movement drops to 3) 
	O O O O   O O O O (Movement drops to 2) 
	O O O O   O O O O (Movement drops to 1) 
	O O O O   O O O O (Movement drops to 0) 


OGRE Mk IV		150 points, Production date: 2074
3 Missiles Racks (Defense 4)
	O O O
15 Missiles (Internal) (Attack 6, Range 10)
	O O O O O   O O O O O   O O O O O
1 Main Battery (Attack 4, Range 6, Defense 4)
	O 
2 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O
8 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O   O O O O
56 Tread Units: Movement starts at 8
	O O O O   O O O (Movement drops to 7) 
	O O O O   O O O (Movement drops to 6) 
	O O O O   O O O (Movement drops to 5) 
	O O O O   O O O (Movement drops to 4) 
	O O O O   O O O (Movement drops to 3) 
	O O O O   O O O (Movement drops to 2) 
	O O O O   O O O (Movement drops to 1) 
	O O O O   O O O (Movement drops to 0) 


OGRE Mk V			150 points, Production date: 2074
6 Missiles (Attack 6, Range 10, Defense 3)
	O O O O O O
2 Main Battery (Attack 4, Range 6, Defense 4)
	O O
6 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O O O O O
12 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O   O O O O   O O O O
60 Tread Units: Movement starts at 6
	O O O O O   O O O O O (Movement drops to 5) 
	O O O O O   O O O O O (Movement drops to 4) 
	O O O O O   O O O O O (Movement drops to 3) 
	O O O O O   O O O O O (Movement drops to 2) 
	O O O O O   O O O O O (Movement drops to 1) 
	O O O O O   O O O O O (Movement drops to 0) 


OGRE Doppelsoldner		210 points, Production date:2089
3 Missiles Racks (Defense 4)
	O O O
20 Missiles (Internal) (Attack 6, Range 10)
	O O O O O   O O O O O
	O O O O O   O O O O O
2 Main Battery (Attack 4, Range 6, Defense 4)
	O O
8 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O O O   O O O O
12 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O   O O O O   O O O O
60 Tread Units: Movement starts at 6
	O O O O O   O O O O O (Movement drops to 5) 
	O O O O O   O O O O O (Movement drops to 4) 
	O O O O O   O O O O O (Movement drops to 3) 
	O O O O O   O O O O O (Movement drops to 2) 
	O O O O O   O O O O O (Movement drops to 1) 
	O O O O O   O O O O O (Movement drops to 0) 


OGRE Mk VI		210 points, Production date: 2088
2 Missiles Racks (Defense 4)
	O O
20 Missiles (Internal) (Attack 6, Range 10)
	O O O O O   O O O O O
	O O O O O   O O O O O
3 Main Battery (Attack 4, Range 6, Defense 4)
	O O O
6 Secondary Batteries (Attack 3, Range 4, Defence 3)
	O O O   O O O
16 Antipersonnel (Attack 1, Range 2, Defense 1)
	O O O O   O O O O   O O O O   O O O O
72 Tread Units: Movement starts at 6
	O O O O O O   O O O O O O (Movement drops to 5) 
	O O O O O O   O O O O O O (Movement drops to 4) 
	O O O O O O   O O O O O O (Movement drops to 3) 
	O O O O O O   O O O O O O (Movement drops to 2) 
	O O O O O O   O O O O O O (Movement drops to 1) 
	O O O O O O   O O O O O O (Movement drops to 0) 
E-mail
Get Firefox Web Browser
Get Thunderbird Email Client
CSS