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Cygnus X1 GZG Full Thrust Dirtside II Stargrunt II Political Library Xenology SJG Ogre GW 40k Eldar Space Marines Tau Tyranid Witch Hunters WotC D & D Sygil Navigation SciFi Glossary |
Ogre Units Name Pts Def Mov Atk Rng Ter Siz Notes
AA Gun 6 2 0 4aa 20 HVY 3 Anti-Aircraft
AC Aircraft 6 2a 16-12j 4 8 FWA 3 See Aircraft Rules
AT Air Transport 6 2a 10-8 1 8 HEL 4 Carries upto size 6
in units
CE Engineers 4 3i 4 3i 2 INF 1 See Book
CMC Cruise 6+12 2 2(4) 0* 0* HVY 4 Carries Cruise Missile
Missile Carrier 12 Pts for Missile.
Move 4 after firing.
FGEV Fast GEV 12 2 10-8 2 4 GEV 2
GEV 6 2 8-6 2 4 GEV 2 2 phase move
GEV-PC 6 2 6-4 1 4 GEV 3 Carries 3 Squads INF
or 4 Squads MIL
HAC Hvy Aircft 12 4a 16-12j 6 8 FWA 4 See Aircraft Notes
HAT Hvy AT 12 2a 10-8j 1 8 FWA 6 Carries upto size 18
worth of units but
no unit > Ogre Mk I
HELO Helocopter 6 2a 10-8 3 6 HEL 2 See Aircraft Notees
HERO Hero Tank 18 4 8 2x4(4ap)6 OGR 5 'D' treated as 'NE'.
Reduced: 3 4(2ap) 1st 'X' reduces . 2nd
'X' destroyes.
HGEV Hvy GEV 12 3 8-6 4 4 GEV 3
MGEV Msl GEV 6 2 6-4 2 8 GEV 2
HHEL Hvy Helo 12 4a 10-8 2x3 6 HEL 3 See Aircraft Notes
HMSL Hvy MSL 12 3 4 6 8 HVY 3
HVY Tank 6 3 6 4 4 TNK 3
HWI Hvy Infantry 4 3i 3 3i 2(8) INF 1 Once thier special
weapon is fired, treat
as INF
HWZ Howitzer 12 1 0 6 16 HVY 4
INF Infantry 2 3i 4 3i 2 INF 1
LAC Lt Aircraft 3 1a 18-12j 2 8 FWA 1 See Aircraft Notes
LGEV Lt GEV 3 1 8-6 1 4 GEV 1
LHEL Lt Helo 3 1a 10-8 2 6 HEL 1 See Aircraft Notes
LHWZ Lt Howiter 6 1 0 3 14 TNK 4
LHZT Lt HWZR 3 1 0* 4 10 WHL 2 May be towed as HVY
Towed
LMSL Lt Msl Tank 3 1 4 2 8 TNK 1
LRMT Long Range 12 2 4 3 16 HVY 3
Missile Tank
LT Lt Tank 3 1 6 2 4 TNK 1
MAA Mobile AA 6 2 4 4aa 16 HVY 3 Anti-Aircraft
MAR Marine 4 3i 4 3i 2 MAR
MHWZ Mobile 12 2 2 6 12 TNK 4
HWZR
MIL Militia 1/3 1i 1 3i 2 MIL 1
MSL Missile Tank 6 2 4 3 8 TNK 2
OMSL Ogre MSL 3 2 4 2x6* 10 HVY 3 Only carries 2 missiles
SHVY Super 12 4 6 2x3(2ap)4 OGR 5 May split fire
Heavy Tank 2 AP guns
WAV Wheeled 3 3 8 3 4 HWH 2 As GEV, but 1/2 move
Attack Vehicle in water.
OGREs OGRE Mk I 25 points, Production date: 2060 1 Main Battery (Attack 4, Range 6, Defense 4) O 4 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O 18 Tread Units: Movement starts at 6 O O O (Movement drops to 5) O O O (Movement drops to 4) O O O (Movement drops to 3) O O O (Movement drops to 2) O O O (Movement drops to 1) O O O (Movement drops to 0) OGRE Mk II 50 points, Production date: 2066 1 Main Battery (Attack 4, Range 6, Defense 4) O 2 Secondary Batteries (Attack 3, Range 4, Defence 3) O O 6 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O 30 Tread Units: Movement starts at 6 O O O O O (Movement drops to 5) O O O O O (Movement drops to 4) O O O O O (Movement drops to 3) O O O O O (Movement drops to 2) O O O O O (Movement drops to 1) O O O O O (Movement drops to 0) OGRE Ninja 150 points, Production date: 2090 (est.) 1 Missiles Racks (Defense 4*) O 4 Missiles (Internal) (Attack 6, Range 10*) O O O O 2 Missiles (External) (Attack 6, Range 10, Defence 3*) O O 1 Main Battery (Attack 4, Range 6, Defense 4*) O 2 Secondary Batteries (Attack 3, Range 4, Defence 3*) O O 8 Antipersonnel (Attack 1, Range 2, Defense 1*) O O O O O O O O 40 Tread Units: Movement starts at 8 O O O O O (Movement drops to 7) O O O O O (Movement drops to 6) O O O O O (Movement drops to 5) O O O O O (Movement drops to 4) O O O O O (Movement drops to 3) O O O O O (Movement drops to 2) O O O O O (Movement drops to 1) O O O O O (Movement drops to 0) * Due to the advanced ECM/ECCM, subtract 1 from any to hit roll except by infantry. OGRE Mk III 100 points, Production date: 2071 2 Missiles (Attack 6, Range 10, Defense 3) O O 1 Main Battery (Attack 4, Range 6, Defense 4) O 4 Secondary Batteries (Attack 3, Range 4, Defence 3) O O O O 8 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O O O 48 Tread Units: Movement starts at 6 O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 3) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 1) O O O O O O O O (Movement drops to 0) OGRE Mk III-B 120 points, Production date: 2073 (est.) 4 Missiles (Attack 6, Range 10, Defense 3) O O O O 2 Main Battery (Attack 4, Range 6, Defense 4) O O 4 Secondary Batteries (Attack 3, Range 4, Defence 3) O O O O 8 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O O O 48 Tread Units: Movement starts at 6 O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 3) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 1) O O O O O O O O (Movement drops to 0) OGRE Fencer 140 points, Production date: 2084 4 Missiles Racks (Defense 4) O O O O 20 Missiles (Internal) (Attack 6, Range 10) O O O O O O O O O O O O O O O O O O O O 2 Secondary Batteries (Attack 3, Range 4, Defence 3) O O 8 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O O O 48 Tread Units: Movement starts at 6 O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 3) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 1) O O O O O O O O (Movement drops to 0) OGRE Mk IV 150 points, Production date: 2074 3 Missiles Racks (Defense 4) O O O 15 Missiles (Internal) (Attack 6, Range 10) O O O O O O O O O O O O O O O 1 Main Battery (Attack 4, Range 6, Defense 4) O 2 Secondary Batteries (Attack 3, Range 4, Defence 3) O O 8 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O O O 56 Tread Units: Movement starts at 8 O O O O O O O (Movement drops to 7) O O O O O O O (Movement drops to 6) O O O O O O O (Movement drops to 5) O O O O O O O (Movement drops to 4) O O O O O O O (Movement drops to 3) O O O O O O O (Movement drops to 2) O O O O O O O (Movement drops to 1) O O O O O O O (Movement drops to 0) OGRE Mk V 150 points, Production date: 2074 6 Missiles (Attack 6, Range 10, Defense 3) O O O O O O 2 Main Battery (Attack 4, Range 6, Defense 4) O O 6 Secondary Batteries (Attack 3, Range 4, Defence 3) O O O O O O 12 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O O O O O O O 60 Tread Units: Movement starts at 6 O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O (Movement drops to 3) O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O (Movement drops to 1) O O O O O O O O O O (Movement drops to 0) OGRE Doppelsoldner 210 points, Production date:2089 3 Missiles Racks (Defense 4) O O O 20 Missiles (Internal) (Attack 6, Range 10) O O O O O O O O O O O O O O O O O O O O 2 Main Battery (Attack 4, Range 6, Defense 4) O O 8 Secondary Batteries (Attack 3, Range 4, Defence 3) O O O O O O O O 12 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O O O O O O O 60 Tread Units: Movement starts at 6 O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O (Movement drops to 3) O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O (Movement drops to 1) O O O O O O O O O O (Movement drops to 0) OGRE Mk VI 210 points, Production date: 2088 2 Missiles Racks (Defense 4) O O 20 Missiles (Internal) (Attack 6, Range 10) O O O O O O O O O O O O O O O O O O O O 3 Main Battery (Attack 4, Range 6, Defense 4) O O O 6 Secondary Batteries (Attack 3, Range 4, Defence 3) O O O O O O 16 Antipersonnel (Attack 1, Range 2, Defense 1) O O O O O O O O O O O O O O O O 72 Tread Units: Movement starts at 6 O O O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O O O (Movement drops to 3) O O O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O O O (Movement drops to 1) O O O O O O O O O O O O (Movement drops to 0) |
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