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Created: 2003.02.08
Updated: 2003.10.27
Viewed: 1998

Warhammer 40,000 Warhammer 40,000 - Tyranid

Swarm Culex
Tyranid Seeding Swarm Army for Columbus GT 2003

HQ
 
Kyudo Warrior Brood (HQ) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Deathspitter Subspecies 2 5 3 5 4 2 5 2(3) 10 4+ 47 181
Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Synapse Creature; Scything Talons (x3); Deathspitter (x2); Headquarters
Deathspitter: 18"R, S6, AP5, Assault 1 Blast.
Vennom Cannon Subspecies
Exceptional Sized Mutant
1 5 3 6 5 2 5 2(3) 10 4+ 87
Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Synapse Creature; Scything Talons (x3); Venom Cannon; Exceptional Size
Venom Cannon: 36"R, S8, AP4, Assault 2; Only glances against vehicles.
 
Elite
 
Kyudo Warrior Brood (Elite) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Deathspitter Subspecies 2 5 3 5 4 2 5 2(3) 10 4+ 47 151
Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Synapse Creature; Scything Talons (x3); Deathspitter (x2); Elite
Deathspitter: 18"R, S6, AP5, Assault 1 Blast.
Venom Cannon Subspecies 1 5 3 5 4 2 5 2(3) 10 4+ 57
Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Synapse Creature; Scything Talons (x3); Venom Cannon
Venom Cannon: 36"R, S7, AP4, Assault 2; Only glances against vehicles.
 
Gaki Warrior Brood (Elite) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Gaki Warriors 2 5 2 5 4 2 5 3 10 4+ 47 171
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Rending Claws; Scything Talons; Bio-Plasma Attack; Synapse Creature; Headquarters
Bioplasma: S:7 HtH attack at I:10 hits on 4+; Made in addition to any other HtH attacks. May be made from 2" away from an enemy model.
Exceptional Sized Mutant 1 5 2 6 5 2 5 3 10 4+ 77
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Rending Claws; Scything Talons; Bio-Plasma Attack; Synapse Creature; Exceptional Size; Headquarters
Bioplasma: S:8 HtH attack at I:10 hits on 4+; Made in addition to any other HtH attacks. May be made from 2" away from an enemy model.
 
Troops
 
Spinegaunt Brood (Troops) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Spinegaunts 15 3 3 3 3 1 4 1 5 6+ 5 90
Fleet of Claw; Spinefist
Spinefist: 12"R, S3, AP5, Assault 1.
Hive Node Mutant 1 3 3 3 3 1 4 1 10 6+ 15
Fleet of Claw; Spinefist
Spinefist: 12"R, S3, AP5, Assault 1.
 
Hormagaunt Brood (Troops) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Hormagaunts 14 4 3 3 3 1 4 2 5 6+ 10 176
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons
Hive Node Mutant 1 4 3 3 3 1 4 2 10 6+ 20
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node
Rending Claw Mutant 1 4 3 3 3 1 4 1 5 6+ 16
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Rending Claws
 
Hormagaunt Brood (Troops) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Hormagaunts 14 4 3 3 3 1 4 2 5 6+ 10 176
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons
Hive Node Mutant 1 4 3 3 3 1 4 2 10 6+ 20
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node
Rending Claw Mutant 1 4 3 3 3 1 4 1 5 6+ 16
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Rending Claws
 
Hormagaunt Brood (Troops) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Hormagaunts 14 4 3 3 3 1 4 2 5 6+ 10 176
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons
Hive Node Mutant 1 4 3 3 3 1 4 2 10 6+ 20
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node
Rending Claw Mutant 1 4 3 3 3 1 4 1 5 6+ 16
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Rending Claws
 
Genestealer Brood (Troops) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Genestealers 12 6 - 4 4 1 6 2 10 6+ 16 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
 
Genestealer Brood (Troops) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Genestealers 12 6 - 4 4 1 6 2 10 6+ 16 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
 
Heavy Support
 
Spinegaunt Brood (Hvy Support) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Spinegaunts 15 3 3 3 3 1 4 1 5 6+ 5 90
Fleet of Claw; Spinefist; Without Number
Spinefist: 12"R, S3, AP5, Assault 1.
Hive Node Mutant 1 3 3 3 3 1 4 1 10 6+ 15
Fleet of Claw; Spinefist; Without Number
Spinefist: 12"R, S3, AP5, Assault 1.
 
Spinegaunt Brood (Hvy Support) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Spinegaunts 15 3 3 3 3 1 4 1 5 6+ 5 90
Fleet of Claw; Spinefist; Without Number
Spinefist: 12"R, S3, AP5, Assault 1.
Hive Node Mutant 1 3 3 3 3 1 4 1 10 6+ 15
Fleet of Claw; Spinefist; Without Number
Spinefist: 12"R, S3, AP5, Assault 1.
 
Genestealer Brood (Hvy Support) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Genestealers 10 6 - 4 4 1 6 2 10 6+ 16 160
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws; Without Number
 
Totals for Scenarios 1-3, 6
Total Army Cost: 1845 Pts.
Models in Army: 139
 
Fast Attack
(Extended for Games 4 and 5)
 
Gargoyle Brood (Fast Attack) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Gargoyles 13 3 3 3 3 1 4 1 10 6+ 10 130
Deep Strike if allowed; Wings: Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Fleet of Wing: Move D6", ignoring difficult terrain, instead of shooting; Fleshborer; Bio-Plasma Attack
Fleshborer: 12"R, S4, AP-, Assault 1
Bioplasma: S:4 HtH attack at I:10 hits on 4+; Made in addition to any other HtH attacks. May be made from 2" away from an enemy model.
 
Gargoyle Brood (Fast Attack) ## WS BS St To Wo In At Ld Save Model Cost Brood Cost
Gargoyles 12 3 3 3 3 1 4 1 10 6+ 10 120
Deep Strike if allowed; Wings: Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Fleet of Wing: Move D6", ignoring difficult terrain, instead of shooting; Fleshborer; Bio-Plasma Attack
Fleshborer: 12"R, S4, AP-, Assault 1
Bioplasma: S:4 HtH attack at I:10 hits on 4+; Made in addition to any other HtH attacks. May be made from 2" away from an enemy model.
 
Totals for Scenarios 4 & 5
Total Army Cost: 2095 Pts.
Models in Army: 164
 
Footnotes
 
Synapse Creatures Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate.
Bio-Plasma Attack Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1).
Deathspitter 18"R, S(C+1), AP5, Assault 1 Blast.
Exceptional Size The mutant has +1 St and To.
Fleshborer 12"R, S(C+1), AP-, Assault X.
Hive Node The brood has Leadership 10 as long as the mutant is alive.
Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
Scything Talons +1 attacks in close combat.
Spinefist 12"R, S(C), AP5, Assault X.
Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Without Number The brood always uses the Sustained Attack rules on p137 of the Rulebook; The replacement units can arrive by Deep Strike even if this is not allowed in the scenario being played. If the scenario already allows this, the brood enters play by Deep Strike instead of off the table edge.
Seeding Swarm Notes
Notes:
When attacking in a Battle mission, all troops must deploy by Deep Strike, except Infiltrating troops and Lictors (who may deploy as normal).
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 181 1919 8%
Elite (<=3unit) 2 1 322 1778 15%
Troops (>=2unit <=6unit) 6 0 1002 1098 47%
Fst. Atck. (<=3unit) 2 1 250 1850 11%
Hvy. Supp. (<=3unit) 3 0 340 1760 16%
Other (N/A) 0 n/a 0 2100 0%
Equipment Summary 3 n/a 30 n/a 1%

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