Cygnus X1 - Tau
-
Cygnus X1
 
GZG
Full Thrust
Dirtside II
Stargrunt II
Political
Library

Xenology
SJG
Ogre
GW
40k
Eldar
Space Marines
Tau
Tyranid
Witch Hunters
 
WotC
D & D
Sygil
 
divider
 
Navigation
SciFi
Glossary
 

Created: 2003.02.08
Updated: 2004.7.18
Viewed: 2256

Warhammer 40,000 Warhammer 40,000 - Tyranid

1500 Pts - Seeding Swarm Hive Culex

Unit Name ## WS BS St To Wo In At Ld Save Cost
Kyudo Warriors (HQ) 3 5 3 5 4 2 5 2* 10 4+ 151
Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"e;; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons (x3); Deathspitter (x2); Venom Cannon (x1); Headquarters
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Gaki Warriors (Elites) 3 5 2 5* 4* 2 5 2* 10 4+ 171
Adrenal Glands (In); Adrenal Glands (WS); Extended Carapace; Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Rending Claws (x3); Scything Talons (x3); Bio-Plasma Attack; Exceptional Size (x1); Elites
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Spinegaunts (Heavy Support) (MGaun) 16 3 3 3 3 1 4 1 5* 6+ 90
Fleet of Claw; Spinefist; Hive Node (x1)
Hormagaunt Brood (Troops) 16 4 3 3 3 1 4 2 5* 6+ 176
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1); Weapon-Beast - Rending Claws (x1)
Hormagaunt Brood (Troops) 16 4 3 3 3 1 4 2 5* 6+ 176
Assault 12"; Advance and fall back 3d6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1); Weapon-Beast - Rending Claws (x1)
Hormagaunt Brood (Troops) 15 4 3 3 3 1 4 2 5* 6+ 166
Assault 12"; Advance and fall back 3d6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1); Weapon-Beast - Rending Claws (x1)
Genestealers (Troops) 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
Spinegaunts (Heavy Support) (MGaun) 16 3 3 3 3 1 4 1 5* 6+ 90
Fleet of Claw; Spinefist; Hive Node (x1); Without Number
Spinegaunts (Heavy Support) (MGaun) 16 3 3 3 3 1 4 1 5* 6+ 90
Fleet of Claw; Spinefist; Hive Node (x1); Without Number
Genestealers (Heavy Support) 12 6 - 4 4 1 6 2 10 6+ 192
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws; Without Number
Option Footnotes:
  Bio-Plasma Attack Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1).
  Deathspitter 18"R, S(C+1), AP5, Assault 1 Blast.
  Exceptional Size The mutant has +1 St and To.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
  Without Number The brood always uses the Sustained Attack rules on p137 of the Rulebook; The replacement units can arrive by Deep Strike even if this is not allowed in the scenario being played. If the scenario already allows this, the brood enters play by Deep Strike instead of off the table edge.
Total Army Cost: 1494 Pts.
Notes:
When attacking in a Battle mission, all troops must deploy by Deep Strike, except Infiltrating troops and Lictors (who may deploy as normal).
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 125


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 151 1349 10%
Elite (<=3unit) 1 2 171 1329 11%
Troops (>=2unit <=6unit) 5 1 800 700 53%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 3 0 372 1128 24%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 2 n/a 20 n/a 1%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.

E-mail
Get Firefox Web Browser
Get Thunderbird Email Client
CSS