Updated 12.6.97
Surprise Party
a Scenario
For the Full Thrust
war
game

Unless otherwise specified, assume all optional rules
from More Thrust are used!
Crude Metric Conversion
Please accept my appolgy for this crude estimation of
metric conversion. I have never seen a non-american version of the FT
rules. I tried to make by conversion easy to use.
3' = 1m
1"= 25mm
so a 6'x3' table would be approx 3x1m.
each point of thrust would move a ship 25mm.
ESU and FSE are to have diplomatic meeting to arrange a truce. Both
sides decided to "negotiate from strength." Both powers decide to
place "peace keeping" forces in the system before negotiations.
However, neither was expecting to jump on top of the opposing party.
Each fleet defends themselves from what is obviously an ambush.
Assume a 6'x3' (3x1m) table. Both sides plot entry points for their
ships within the middle 2' of the table. Adjust actual drop sight as
stated on page 24 of the Full Thrust rules. Ships that land within 6"
of another ship will take damage as stated on page 24.
Each player may purchase 700 points of FTL ships. No non-FTL ships
may be purchased.
All ships will be identified by ship type, class, and tonnage to
all players.
Each side must try to destroy the other side and leave the table
before the 30th game turn. On turn 30, each side's diplomatic fleets
will appear at each end of the table. If a side has ships left on the
table when the diplomatic fleets arrive, he has failed and loses by
default (even if he has completely destroyed the fleet of the other
player). If both sides have fleets on the table when the diplomatic
fleets alive, Both lose. If both sides leave the table, without
completely destroying the other fleet, the game is a draw. Ships may
not leave the short edge of the table (if a ship does so is
destroyed).