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The Full Thrust Ship Registry

Created: 2002.09.21
Update: 2002.9.25

Full Thrust - Fleet Book

Ring of Fire

A Full Thrust scenario for

 

Transcript of Newscast on 2192.07.13 at 15:07 GMT

UNSC Reported today the beginning of a training exercise entitled Ring of Fire.

This exercise will pit small task forces against each other. NAC, NSL, ESU and FSE are expected to participate. Additional invitations have been seent to other powers as well. In addition simulated ships from the Kra'Vak, Phalon, and Sa'Vasku powers may be included without notice.

Game Mechanics

Ring of Fire is a Full Thrust scenario designed to represent a training exercise. Each Task Force Leader will be given a task force of approximately equal strength. The exercise is designed to to gage each TFL's abilities.

Number of Players: 3-8

Game Area: 40mu x 96mu. This area represents an area in close proximity to a local comit. It will be represented on a 40x96 table. Any ship that leaves the table may return, but at the cost of one token (see below).

Rules: FT/FB1/FB2 and some House Rules (see below).

Movement: Vector (maximum push of 1mu)

Measurement: 1" = 1mu

Forces

Each player should bring his own Task Force including duplicate system status diagrams (SSDs) for the game judge (me).

  • Point Total: 1200 points
  • Heavy Cruisers are the largest ship that may be fielded. (max mass: 85)
  • A minimum of 50% of the Task Force mass must be escorts (mass 3-45).
  • A player should pick a "power" to represent and use only ships from that "power". I.e. if you pick NSL, you can use only NSL ships.
  • Players may use any ship listed in Fleet Books 1 or 2 (including variants listed in the text).
  • Players may wish to use ships form another other "power". You may choose one of the following "powers": You may also contact me, to add a power to the list, at rof_judge@cygnusx1.info. Please include one of each of the following class ships:
    1. Scout
    2. Corvette
    3. Frigate
    4. Destroyer
    5. Light Cruiser
    6. Medium/Escort Cruiser
    7. Heavy Cruiser
    No fighters may be used. No special rules may be used. No genre systems (wave gun, cloaking, etc.) may be used. No alien tech may be used.
  • I will can also provide task forces for some players if needed. These will be on a first come, first served basis. Please contact me before the convention if possible.

Victory Conditions:
  1. Players start with a number of chips equal to the number of ships they control. Red for cruisers, white for escorts.
  2. Each Task Force (TF) is assigned a Target Task Force (TTF)
  3. You only gain chips for destroying ships in the TTF. When you destroy a ship in the TTF, the player controlling the TTF will give you a chip of the appropriate color (white for escorts, red for cruisers).
  4. If you destroy all the ships in the TTF, a new TTF will be assigned (the TTF of the TTF you destroyed).
  5. The game ends when there is only one Task Force on the board, or when time expires.
  6. The player with the most chips at the end of the game wins.
House Rules:
  1. Fire through the rear arc is permitted regardless of engine use.
  2. Pushes are limited to 1mu
  3. Inititive will be determined each round by rolling 3 dice. The player that rolls the highest fires first. Then play continues clockwise.
  4. Sa'Vasku:
    • Spicules will be powered from the Defense pool.
    • Pod Launchers will be powered from the Repair pool.
Mailing List:

I have also set up a mailing list for the game. To join send a blank message to rof-subscribe@cygnusx1.info. To unsubscribe send a blank message to rof-unsubscribe@cygnusx1.info.

Contact:

You may contact me for game inquiries at rof_judge@cygnusx1.info.

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