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Created: 2002.09.21
Update: 2002.9.25
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A Full Thrust scenario for
Transcript of Newscast on 2192.07.13 at 15:07 GMT
UNSC Reported today the beginning of a training exercise
entitled Ring of Fire.
This exercise will pit small task forces against each other. NAC, NSL, ESU and
FSE are expected to participate. Additional invitations have been
seent to other powers as well. In addition simulated ships from the Kra'Vak,
Phalon, and Sa'Vasku powers may be included without notice.
Game Mechanics
Ring of Fire is a Full Thrust scenario designed to represent a training
exercise. Each Task Force Leader will be given a task force of approximately
equal strength. The exercise is designed to to gage each TFL's abilities.
Number of Players: 3-8
Game Area: 40mu x 96mu. This area represents an area in close proximity to a
local comit. It will be represented on a 40x96 table. Any ship that leaves the
table may return, but at the cost of one token (see below).
Rules: FT/FB1/FB2 and some House Rules (see below).
Movement: Vector (maximum push of 1mu)
Measurement: 1" = 1mu
Forces
Each player should bring his own Task Force including duplicate system status
diagrams (SSDs) for the game judge (me).
- Point Total: 1200 points
-
Heavy Cruisers are the largest ship that may be fielded. (max mass: 85)
-
A minimum of 50% of the Task Force mass must be escorts (mass 3-45).
-
A player should pick a "power" to represent and use only ships
from that "power". I.e. if you pick NSL, you can use only NSL
ships.
-
Players may use any ship listed in Fleet Books 1 or 2 (including variants
listed in the text).
-
Players may wish to use ships form another other "power".
You may choose one of the following "powers":
You may also contact me, to add a power to the list, at
rof_judge@cygnusx1.info.
Please include one of each of the following class ships:
- Scout
- Corvette
- Frigate
- Destroyer
- Light Cruiser
- Medium/Escort Cruiser
- Heavy Cruiser
No fighters may be used. No special rules may be used. No genre systems
(wave gun, cloaking, etc.) may be used. No alien tech may be used.
-
I will can also provide task forces for some players if needed. These will
be on a first come, first served basis. Please contact me before
the convention if possible.
Victory Conditions:
-
Players start with a number of chips equal to the number of ships they
control. Red for cruisers, white for escorts.
-
Each Task Force (TF) is assigned a Target Task Force (TTF)
-
You only gain chips for destroying ships in the TTF. When you destroy a
ship in the TTF, the player controlling the TTF will give you a chip of the
appropriate color (white for escorts, red for cruisers).
-
If you destroy all the ships in the TTF, a new TTF will be assigned (the
TTF of the TTF you destroyed).
-
The game ends when there is only one Task Force on the board, or when time
expires.
-
The player with the most chips at the end of the game wins.
House Rules:
-
Fire through the rear arc is permitted regardless of engine use.
- Pushes are limited to 1mu
-
Inititive will be determined each round by rolling 3 dice. The player that
rolls the highest fires first. Then play continues clockwise.
-
Sa'Vasku:
- Spicules will be powered from the Defense pool.
- Pod Launchers will be powered from the Repair pool.
Mailing List:
I have also set up a mailing list for the game. To join send a blank message to
rof-subscribe@cygnusx1.info.
To unsubscribe send a blank message to
rof-unsubscribe@cygnusx1.info.
Contact:
You may contact me for game inquiries at
rof_judge@cygnusx1.info.
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