Mecha rules:
Fighters, ADAF, PDAF, and C batteries (operating in PD mode) can target Mecha exactly as per standard fighters. Command Armor gives Mecha the same advantages as Heavy Fighters.
Transforming:
Switching from one form to another takes 1 turn, during which the mech has
a maximum speed of 10. While transforming, mecha cannot attack, although
they can defend if attacked as per the rules for fighters attacked with
spent endurance (MT 11): on a roll of 1-2, they suffer the attack from the
enemy but may not return fire at all, 3-4 they manage to evade the enemy
and continue on course, 5-6 they may engage in dogfighting as normal.
Transformable mecha have three forms in which to chose from:
While in this mode, Battloids can engage in boarding party actions. Each Battloid that ends its turn within 2" of an enemy ship may attempt to board the ship. On a roll of 3 or better on a d6, the Battloid has made it aboard and can fight as if it was a 4-man boarding Team (MT 7). If the Battloid fails the roll, it is assumed that the pilot couldn't find a large enough entrance for his mech and must remain outside for the remainder of the turn.
Battloids can attempt to destroy any one system on board a ship; The attacker must roll a d6. If he rolls lower or equal to half the amount of Battloids involved in the attack (rounded down), he succeeds, and the system is downed as if hit by a Needle beam attack. Battloids attempting such an attack cannot otherwise attack during that turn.
Battloids cannot take over a ship or serve as a prize crew; they can only attack its crew and systems. While serving in boarding actions, Battloids do not expend endurance points.
Defending ships may use their own Mechs for internal defense; each group acts as 6 defense factors (with each Battloid operating as a 4-man defensive team). A ship can commit all of its mecha groups to internal defense, but can only move them from the hangar bays to the hallways as fast as it launch them normally (1 group per turn for normal craft, 2 for carriers). However, this does not count against the number of mechs the ship can launch. For example, a carrier can launch 2 mecha groups AND divert two groups to internal defense.
Take care,
Tre