1500 Pts - Eldar Army Rlyej Strikeforce

Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Autarch (HQ) 1 6 5 3 3 3 6 3 10 3/4i+ 70 75
Independant Character, Fleet, Master Strategist (p.29).
Shuriken pistol, plasma grenades, haywire grenades, forcefield (4i+ save)
  Scorpion Chainsword. +1 Strength CCW. 5
  Shuriken Pistol R:12" S:4 AP:5 Pistol. -
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Farseer (HQ) 1 5 5 3 3 3 5 1 10 4i+ 55 155
Independent Character, Fleet, and Psyker.
Ghosthelm, Shuriken Pistol, Witchblade, and Rune Armor (4+i save).
  Shuriken Pistol R:12" S:4 AP:5 Pistol. -
  Witchblade CCW. Always wounds on 2+. Against vehicles, counts as S:9. -
  Runes of Warding. Enemy Psykers must use 3d6 for psychic tests. 12+ results in perils of the warp. 15
  Runes of Witnessing. Farseer rolls 3d6 for pyschic test and takes the lowest two. 10
  Spirit Stones. Farseer may use 2 psychic powers per player turn. 20
  Psychic Power: Doom 24" range. Can target any non-vehicle unit, no LOS needed. Hits against that unit may reroll to-wound rolls until begining of next Eldar turn. 25
  Psychic Power: Fortune 6" range. Can target any friendly, non-vehicle unit. Target unit may reroll any failed saves until start of next Eldar turn. 30
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Fire Dragons (Elites) 5 4 4 3 3 1 5 1 9 4+ 16 128
Fleet. Fusion Gun, Melta Bombs.
  Fusion Gun R:12" S:8 AP:1 Assault/1, Melta -
  Fire Dragons Exarch 1 5 5 3 3 1 6 2 9 3+ 28
Fleet. Melta Bombs.
  Fire Pike R:18" S:8 AP:1 Assault/1, Melta. 8
  Exarch Power: Tank Hunter Squad gains Tank Hunter USR. 15
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Howling Banshees (Elites) 7 4 4 3 3 1 5 1 9 4+ 16 165
Fleet. Banshee Mask, Shuriken Pistol, Power weapon.
  Banshee Mask First round of assault the Bahsee strikes at I:10. Negates inititive bonus from cover and grenades. -
  Shuriken Pistol R:12" S:4 AP:5 Pistol. -
  Howling Banshee Exarch 1 5 5 3 3 1 6 2 9 3+ 28
Fleet. Banshee Mask.
  Banshee Mask First round of assault the Bahsee strikes at I:10. Negates inititive bonus from cover and grenades. -
  Executioner +2 Stength, 2-handed, power weapon. 15
  Exarch Power: Acrobatic The squad gains the counter-attack USR. 5
  Exarch Power: War Shout First round of an assault, the enemy unit must pass a Morale test or count as having WS:1 for the rest of the assault phase. 5
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Dire Avengers (Troops) 9 4 4 3 3 1 5 1 9 4+ 12 327
Fleet. Avenger Shuriken Catapult.
  Avenger Shuriken Catapult R:18" S:4 AP:5 Assault/2. -
  Dire Avenger Exarch 1 5 5 3 3 1 6 2 9 3+ 24
Fleet.
  Diresword Power Weapon. If a multi-wound model is hit, for each unsaved wound caused by the Diresword, the model must make a leadership test or all wounds are lost. 10
  Shuriken Pistol R:12" S:4 AP:5 Pistol.
  Exarch Power: Bladestorm The squad may add +1 to number of shots, but may not shoot next turn. 15
  Exarch Power: Defend Enemie models loose 1 attack in close combat to a min. of 1. 15
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 90
Skimmer. Fast. Tank. Energy Field.
  Shuriken Cannon R:24" S:6 AP:5 Assault/3. 10
  TL Scatter Laser R:36" S:6 AP:6 Heavy/4, Twin-Linked 25
  Vectored Engines No crash on Immobilize. 20
  Spirit Stones Crew Stunned results become Crew Shaken. 10
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Guardian Jetbike Squad (Troops) 2 3 3 3 3(4) 1 4 1 8 3+ 22 76
Eldar Jetbike. Twin-Linked Shuriken Catapult
  TL Shuriken Catapult R:12" S:4 AP:5 Assault/2, Twin-linked. -
  Jetbike 1 3 3 3 3(4) 1 4 1 8 3+ 22
Eldar Jetbike. Shuriken Cannon.
  Shuriken Cannon R:24" S:6 AP:5 Assault/3. 10
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Pathfinder Squad (Troops) 5 3 3 3 3 1 4 1 8 5+ 19 120
Ranger Long Rifle. Fleet, Infiltrate, Move Through Cover*, Stealth*.
  Pathfinders A Pathfinder in cover adds +2 to the cover save (to a max. of 2+).
*Ignore difficult terrain.
Scouts USR.
*Cover save is increased to +2 (instead of +1)
5
  Ranger Long Rifle R:36" S:X AP:6* Heavy/1, Sniper, Pinning.
* To-hit rolls of 6 become AP:1; in the hands of a Pathfinder, to-hit rolls of 5-6 become AP:1
-
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Support Weapon Battery (Hvy Support)   20 95
  Guardian 2 3 3 3 3 1 4 1 8 5+ -
Fleet. Shuriken Catapult.
  Shuriken Catapult R:12" S:4 AP:5 Assault/2 -
  Support Weapon Platform 1   -
  D-Cannon R:G24" S:X AP:2 Heavy/1, Blast. 30
  Warlock 1 4 4 3 3 1 4 1 8 4i+ 25
Fleet. Shuriken Pistol, Witchblade, Rune Armor (4i+ save).
  Shuriken Pistol R:12" S:4 AP:5 Pistol. -
  Witchblade CCW. Always wounds on 2+. Against vehicles, counts as S:9. -
  Spiritseer Wraith construct units do not suffer wraithsight if within 12" of the Spiritseer. 5
  Psychic Power: Conseal Always on. The unit counts as having a 5+ cover save. 15
Unit Name ## WS BS St To Wo In At Ld Save Cost Unit Cost
Wraithlord (Hvy Support) 1 4 4 10 8 3 4 2 10 3+ 90 150
Monsterous Creature, Fearless, and Wraithsight.
2 Flamers.
  Flamer R:Template S:4 AP:5 Assault/1, Template. If 2 are fired, it counts as 1 that rerolls to-wound. -
   Bright Lance R:36" S:8 AP:2 Heavy/1, Lance. 40
   Scatter Laser R:36" S:6 AP:6 Heavy/4. 20
Unit Name ##   Cost Unit Cost
Falcon (Hvy Support) 1 BS:3 Front: 12 Side: 12 Rear: 10 115 205
Skimmer, Fast, Tank. Transport: 6.
  Shuriken Cannon R:24" S:6 AP:5 Assault/3. 10
  Pulse Laser R:48" S:8 AP:2 Heavy/2. -
  Scatter Laser R:36" S:6 AP:6 Heavy/4 15
  Vectored Engines No crash on Immobilize. 20
  Holo-Field When enemy is rolling on the damage chart, roll 2d6 and take the lower result. 35
  Spirit Stone When it suffers a "crew stunned" result, it is treated as "crew shaken". 10
Total Army Cost: 1496 Pts.
Notes:
Models in Army: 49