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Page Created: 2000.03.11
Page Updated: 2002.6.12 (Rev. 3)

Dirtside II

FTSR Armor Division

Overwatch Rules

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bullet Intro
Overwatch is the ability to move into possition and be able to take opprotunity fire on enemy targets. This is based on the Stargrunt II Overwatch Rulesoffsite link by Thomas Barclay.

bullet Action
Overwatch is a a combat action. Instead of a unit taking another combat action it may go on overwatch. If a unit does this, place an overwatch counter for the unit. Overwatch lasts until the unit is activated next turn or the Overwatch is voided (see Restrictions).

bullet Restrictions

  • Unit to be placed on overwatch may not move more than half of its movement allowance.
  • May not be done by units under suppression.
  • Overwatch is voided if the unit is under fire. That is recieves an "Under Fire" marker (see Dirtside II p. 24).
  • Overwatch replaces a units Combat Action for the turn
  • Overwatch is voided if the unit is reactivated by a commander. (See optional rules on Command Reactivation).
  • Overwatch must be performed by the entire unit. Elements of the unit may not perform other combat actions (communication, etc.).
  • A unit that has an element with a "Systems Down" marker, may go on Overwatch. Obviously, the Systems Down unit may not partcipate if the unit performs an Overwatch Activation. That element, however, is allowed to perform a repair attempts.

bullet Overwatch Activation

  • A unit on Overwatch may conduct a Combat Action, except Close Assault, if an ememy unit moves within the watched area.
  • An enemy unit that conducts a Combat Action does not allow activation by a unit on Overwatch.
  • Following the Overwatch Combat Action, the Overwatch counter ro the unit is removed.
  • Like Opportunity Fire, Overwatch Activation takes place during the opponent's movement. It is resolved in the same manner as Opportunity Fire (see Dirtside II p. 20).
  • Unlike Opportunity Fire, Overwatch Activation does not cause the command marker of the unit doing the Overwatch Action to flip. It is considered the Combat Action of the unit's previous Activation.

bullet Example:

  • Unit A, a fast tracked tank unit, moves 1/2 of its movement (6").
  • Unit A goes on Overwatch. It flips its Leadership counter to indicate that it has completed its activation.
  • Other units acitvate, move and fire. No opponents enter the watched area.
  • All units have activate, so the turn ends. All leadership counters are flipped face up (including Unit A's counter).
  • Opponent Infantry Unit X moves into watched area.
  • Unit A may opt to take an Overwatch Action, but decides to wait for a better target.
  • Opponenet Armor Unit Y moves into the watched area.
  • Unit A declares that he is performing an Overwatch Activation.
  • Combat is resolved as per the Opportunity Fire rules (p. 20).
  • Unit A's Overwatch counter is removed. Unit A's Leadership counter is not flipped.
  • Opponent Armor Unit Y, whats left of it, finishes its movement and performs a combat action.
  • Unit A activates. It moves into range of Unit Y. It then takes a combat action to fire on Unit Y.
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