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The Full Thrust Ship Registry Dirtside II Created: 2000.03.11
Updated: 2002.6.12

FTSR Armor Division

Mechanized Cavalry for DS2

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bullet Intro
Cavalry is described on p. 25 of the Dirtside rules. However, this does not address how to handle Mechanized Cavalry (Motorcycles, Gravbikes, Gravboards, etc.). Following are rules on how to deal with Mechanized Cavalry.
These rules do not apply to Infantry Walkers. Infantry Walkers are addressed in the DS2 rules.

bullet One Man Vechicles
One man vehicles count as Cavalry in cost and function.
If the vehicle is designed to normally carry 2 people, it is a size 1 vehicle.
- Mike Elliott

bullet Movement
Movement is based on movement type.

Mobility Method Base Movement Movement Type Examples
Tracked 12 Fast Tracked Snowmobile
Wheeled 10 Treat as High-Mobility Wheeled Motorcycle
GEV 15 Treat as Fast GEV Hover Platform
Grav 15 Treat as Grav Gravboard, Gravbike
Walker Use Infantry Walker Rules
Mechanized Cavalry may move through woods at the same rate as Power Armor.

bullet Combat

  • Mechanized Cavalry may not use the Ranged Fire Combat Action if they have moved or are going to move more than one half of thier movement allowance this turn (but may use other combat actions).
  • Mechanized Cavalry weapons and IVAR's are front mounted fixed weapons.
  • Mechanized Cavalry are targeted as infantry elements.

bullet Special Assignments
Mechanized Cavalry may be trained and equipped for additional duties as a Fire Designation Team. (Point cost is 50 extra)

bullet SG2 Rules
See Mechanized Cavalry Rules for Stargrunt II

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