Concept 2.15.1998

Many people have commented that the chit draw is a flaw in an otherwise great game. Especially since the great, simple, and effective FMA rules (by GZG) has been partially implemented in Dirtside II.
This is an attempt to fully implement the FMA rules in Dirtside II similar to what is modeled in Stargrunt II.
Replacing the damage chit draw with the following:
Armor vs. Armor:
To Hit (as in Dirtside p. 28-29):
The attacker will roll a To Hit die based on Fire Control and Range.
The defender will roll a Signature die and a Cover die (if in cover) [these are
not added, each is read seperatly].
If attacker has the highest roll, he hits the target, otherwise he misses.
Damage:
The attacker will roll a power die and an impact die.
The defender will roll an armor die.
If one or more of the attacker's dice are higher than the defender's
die, the defender is destroyed.
If the higher of the attacker's dice roll is equal to the defender's
die, roll a d10.
1 The attacker's weapon is jammed. it may not fire until repaired. 2-6 The defender is disabled. 7-8 The defender is imobilized. 9-10 The defender's weapon system is jammed. It may not fire until reparied.
The power die is determined by the size of the weapon:
Size Power Die 1 d4 2 d6 3 d8 4 d10 5 d12
The impact die is determined by the color of valid chits:
Color Impact Die Yellow d4 Green d4 Red d6 All/2 d6 Red & Yellow d8 All d10 Allx2 d12
The armor die is determined by the armor size
Armor Size Armor Die
1 d4
2 d6
3 d8
4 d10
5 d12
Infantry:
Infantry combat uses a Power Die and an Impact Die (based on target cover) for the attacker
and Type Die for the defender. If one or more of the attacker's dice is higher than the defender's
die roll, the defender's infantry element is destroyed. Ties place the defending unit 'Under Fire'
but does not remove an element.
Infantry Type Power Die Power or ASPW d8 All Other d6 Cover Type Impact Die In the Open d8 Soft Cover d6 Dug In or Urban d4 Infantry Type Type Die Militia d8 Line d10 Powered d12In close assault, instead of drawing chits, each side rolls a Power Die and Impact Die for each element. The Impact Die is shifted UP by one die type (d8 becomes d10, d6 to d8, d4 to d6).
Artillery:
Artillery, like armor, use a Power Die and an Impact Die for the attacker and an Armor Die or
Infantry Type Die for the Defender. Open Sheaf: Roll once per element. Closed Sheaf: Roll once
for each artillery weapon for each element.
Artillery Type Power Die
Light d4 (d6 vs. Infantry)
Medium d6 (d8 vs. Infantry)
Heavy d8 (d10 vs. Infantry)
Artillery Round Type Target Type Cover Type Impact Die
HEF Infantry Not Dug-In d8
HEF Infantry Dug-In d6
HEF Armor Not Dug-In d4
HEF Armor Dug-In Ineffective
MAK Infantry Not Dug-In d4
MAK Infantry Dug-In Ineffective
MAK Armor Not Dug-In d8
MAK Armor Dug-In d6
Concept: Basically one die is based on the number of chits that would be drawn on a successful attack. The defensive die is based on the chit total that it takes to destroy the unit. And the Impact die is based on the color of chits that would be valid.
Chits or Chit Total Die 1 d4 2 d6 3 d8 4 d10 5 d12 Color Die Yellow d4 Green d4 Red d6 All/2 d8 Red & Yellow d8 All d10 Allx2 d12
| Weapon | PD | Close Range | Medium Range | Long Range | Infantry | Special | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Range | ID | Range | ID | Range | ID | Range | PD | ID | |||
| HEL/1 | d4 | 60" | d6 | - | - | - | - | 36" | d6 | d4 | Ablative: d4 |
| HEL/2 | d6 | 60" | d6 | - | - | - | - | 36" | d6 | d4 | Ablative: d4 |
| HEL/3 | d8 | 60" | d6 | - | - | - | - | 36" | d6 | d4 | Ablative: d4 |
| HEL/4 | d10 | 60" | d6 | - | - | - | - | 36" | d6 | d4 | Ablative: d4 |
| HEL/5 | d12 | 60" | d6 | - | - | - | - | 36" | d6 | d4 | Ablative: d4 |
| RAFC/1 | d4 | 8" | d8 | 12" | d6 | 16" | d4 | 12" | d6 | d4 | - |
| RAFC/2 | d6 | 12" | d8 | 18" | d6 | 24" | d4 | 18" | d6 | d4 | - |
| HVC/3 | d8 | 16" | d8 | 24" | d6 | 32" | d4 | 24" | d6 | d4 | - |
| HVC/4 | d10 | 18" | d8 | 27" | d6 | 36" | d4 | 27" | d6 | d4 | - |
| HVC/5 | d12 | 20" | d8 | 30" | d6 | 40" | d4 | 30" | d6 | d4 | - |
| HKP/3 | d8 | 18" | d10 | 30" | d8 | 42" | d6 | - | - | - | - |
| HKP/4 | d10 | 24" | d10 | 36" | d8 | 48" | d6 | - | - | - | - |
| HKP/5 | d12 | 30" | d10 | 42" | d8 | 54" | d6 | - | - | - | - |
| MDC/1 | d4 | 8" | d10 | 16" | d8 | 24" | d6 | 16" | d6 | d4 | - |
| MDC/2 | d6 | 12" | d10 | 24" | d8 | 36" | d6 | 24" | d6 | d4 | - |
| MDC/3 | d8 | 24" | d10 | 36" | d8 | 48" | d6 | 36" | d6 | d4 | - |
| MDC/4 | d10 | 30" | d10 | 42" | d8 | 54" | d6 | 42" | d6 | d4 | - |
| MDC/5 | d12 | 36" | d10 | 48" | d8 | 60" | d6 | 48" | d6 | d4 | - |
| DFFG/1 | d4 | 4" | d12 | 8" | d10 | 12" | d8 | 8" | d8 | d6 | - |
| DFFG/2 | d6 | 6" | d12 | 12" | d10 | 18" | d8 | 12" | d8 | d6 | - |
| DFFG/3 | d8 | 8" | d12 | 16" | d10 | 24" | d8 | 16" | d8 | d6 | - |
| DFFG/4 | d10 | 10" | d12 | 20" | d10 | 30" | d8 | 20" | d8 | d6 | - |
| DFFG/5 | d12 | 12" | d12 | 24" | d10 | 36" | d8 | 24" | d8 | d6 | - |
| SLAM/1 | d4 | 12" | d8 | 24" | d8 | 36" | d8 | 12" | d4 | d4 | Reactive: d6 |
| SLAM/2 | d6 | 12" | d8 | 24" | d8 | 36" | d8 | 12" | d6 | d4 | Reactive: d6 |
| SLAM/3 | d8 | 12" | d8 | 24" | d8 | 36" | d8 | 12" | d8 | d4 | Reactive: d6 |
| SLAM/4 | d10 | 12" | d8 | 24" | d8 | 36" | d8 | 12" | d10 | d4 | Reactive: d6 |
| SLAM/5 | d12 | 12" | d8 | 24" | d8 | 36" | d8 | 12" | d12 | d4 | Reactive: d6 |
| GSM/L | d8 | 36" | d8 | - | - | - | - | - | - | - | Reactive: d6 |
| GSM/M | d12 | 48" | d8 | - | - | - | - | - | - | - | Reactive: d6 |
| IVAR | d6 | 4" | d8 | - | - | - | - | - | - | - | Reactive: d6 AFPC: d4 |
| Infantry | Power Die | Range | Impact Die | Armor | Special | ||
|---|---|---|---|---|---|---|---|
| Open | Soft | Dug-In/Urban | |||||
| Militia | d6 | 4" | d8 | d6 | d4 | - | - |
| Line | d6 | 6" | d8 | d6 | d4 | - | - |
| Powered | d8 | 8" | d8 | d6 | d4 | - | - |
| ASPW | d8 | 12" | d8 | d6 | d4 | - | - |
| Artillery | Type | Shell | Armor | Infantry | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Closed Sheaf | Open Sheaf | Closed Sheaf | Open Sheaf | |||||||
| PD | ID | PD | ID | PD | ID | PD | ID | |||
| RAM Mortor | Light | MAK | d4 | d8 | d4 | d8 | d6 | d4 | d4 | d4 |
| HEF | d4 | d4 | d4 | d4 | d6 | d8 | d4 | d8 | ||
| RAM Field Gun | Medium | MAK | d6 | d8 | d4 | d8 | d8 | d4 | d4 | d4 |
| HEF | d6 | d4 | d4 | d4 | d8 | d8 | d4 | d8 | ||
| MD Field Gun | Heavy | MAK | d8 | d8 | d4 | d8 | d10 | d4 | d4 | d4 |
| HEF | d8 | d4 | d4 | d4 | d10 | d8 | d4 | d8 | ||
| MRL (Sm) | Medium | MAK | d6 | d8 | d4 | d8 | d8 | d4 | d4 | d4 |
| HEF | d6 | d4 | d4 | d4 | d8 | d8 | d4 | d8 | ||
| MRL (Lg) | Heavy | MAK | d8 | d8 | d4 | d8 | d10 | d4 | d4 | d4 |
| HEF | d8 | d4 | d4 | d4 | d10 | d8 | d4 | d8 | ||
| HAR | Heavy | MAK | d8 | d8 | d4 | d8 | d10 | d4 | d4 | d4 |
| HEF | d8 | d4 | d4 | d4 | d10 | d8 | d4 | d8 | ||