Updated 6.22.98
| Weapon/Equipment | Range | No. of Chits | Valid Chits | Armor |
| Main Battery | 60" | 5 | All | 6 |
| Missile Rack | n/a | n/a | n/a | 6 |
| Missile (Internal) | 96" | 5 | All | n/a |
| Missile (External) | 96" | 5 | All | 5 |
| Secondary Battery | 48" | 4 | All | 4 |
| Antipersonnel Weapon (APSW) | 24" | 2 | All (vs. Infantry Only) | 2 |
| Tread Units | n/a | n/a | n/a | 2 |
Ogres have a unique terrain effects table:
| EASY | Roads |
| NORMAL | Open, Light Scrub, Rough, Cultivated, Hills, All Woods, Rivers/Streams (crossing) |
| POOR | Urban, Mountains, Open Water (submerged) |
| DIFFICULT | Swamp: Each turn an Ogre crosses a swamp, roll a d6. It will become stuck on a roll of 6. It may then roll a d6 each turn to try to free itslef. If it rolls a 6 is has succeeded in freeing itself and may move the remainder of its movement. |
I have ignored the suggested Modular Oversize Vehciles rules (p.15 Dirtside II) in
favor of keeping with the original flavor of the Ogre game. It requires more bookkeeping
for the player of the Ogre, but he/she should have less units to deal with anyway. Each
weapon has its own armor and must be targeted seperatly.
ADDITIONAL RULES
OGRE Mk I Production date: 2060 1 Main Battery (5/60"/6) (attack/range/defence) O 4 Antipersonnel (2,24",2) O O O O 18 Tread Units: Movement starts at 8 O O O O O (Movement drops to 6) O O O O O (Movement drops to 4) O O O O O (Movement drops to 2) O O O (Movement drops to 0) OGRE Mk II Production date: 2066 1 Main Battery (5/60"/6) O 2 Secondary Batteries (4,48",5) O O 6 Antipersonnel (2/24"/2) O O O O O O 30 Tread Units: Movement starts at 8 O O O O O (Movement drops to 7) O O O O O (Movement drops to 6) O O O O O (Movement drops to 5) O O O O O (Movement drops to 4) O O O O O (Movement drops to 2) O O O O O (Movement drops to 0) OGRE Ninja Production date: 2090 (est.) 1 Missiles Racks (Defense 6*) O 4 Missiles (Internal) (5/100) O O O O 2 Missiles (External) (5/96"/5*) O O 1 Main Battery (5/60"/6*) O 2 Secondary Batteries (4/48"/4*) O O 8 Antipersonnel (2/20/2*) O O O O O O O O 40 Tread Units: Movement starts at 12 O O O O O (Movement drops to 11) O O O O O (Movement drops to 10) O O O O O (Movement drops to 8) O O O O O (Movement drops to 7) O O O O O (Movement drops to 6) O O O O O (Movement drops to 4) O O O O O (Movement drops to 2) O O O O O (Movement drops to 0) * Due to the advanced ECM/ECCM, all attack dice are shifted down 1 die type. OGRE Mk III Production date: 2071 2 Missiles (5/96"/5) O O 1 Main Battery (5/60"/6) O 4 Secondary Batteries (4/48"/5) O O O O 8 Antipersonnel (2/24"/2) O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 0) OGRE Mk III-B Production date: 2073 (est.) 4 Missiles (5/96"/5) O O O O 2 Main Battery (5/60"/6) O O 4 Secondary Batteries (4/48"/4) O O O O 8 Antipersonnel (2/24"/2) O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 0) OGRE Fencer Production date: 2084 4 Missiles Racks (Defense 6) O O O O 20 Missiles (Internal) (5/96"/~) O O O O O O O O O O O O O O O O O O O O 2 Secondary Batteries (4/48"/4) O O 8 Antipersonnel (2/24"/2) O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 0) OGRE Mk IV Production date: 2074 3 Missiles Racks (Defense 6) O O O 15 Missiles (Internal) (5/96"/~) O O O O O O O O O O O O O O O 1 Main Battery (5/60"/6) O 2 Secondary Batteries (4/48"/4) O O 8 Antipersonnel (2/24"/2) O O O O O O O O 56 Tread Units: Movement starts at 12 O O O O O O O (Movement drops to 11) O O O O O O O (Movement drops to 10) O O O O O O O (Movement drops to 8) O O O O O O O (Movement drops to 7) O O O O O O O (Movement drops to 6) O O O O O O O (Movement drops to 4) O O O O O O O (Movement drops to 2) O O O O O O O (Movement drops to 0) OGRE Mk V Production date: 2074 6 Missiles (5/96"/5) O O O O O O 2 Main Battery (5/60"/6) O O 6 Secondary Batteries (4/48"/4) O O O O O O 12 Antipersonnel (2/24"/2) O O O O O O O O O O O O 60 Tread Units: Movement starts at 8 O O O O O O O O O O (Movement drops to 7) O O O O O O O O O O (Movement drops to 6) O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O (Movement drops to 0) OGRE Doppelsoldner Production date:2089 3 Missiles Racks (Defense 6) O O O 20 Missiles (Internal) (5/96"/~) O O O O O O O O O O O O O O O O O O O O 2 Main Battery (5/60"/6) O O 8 Secondary Batteries (4/48"/4) O O O O O O O O 12 Antipersonnel (2/24"/2) O O O O O O O O O O O O 60 Tread Units: Movement starts at 8 O O O O O O O O O O (Movement drops to 7) O O O O O O O O O O (Movement drops to 6) O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O (Movement drops to 0) OGRE Mk VI Production date: 2088 2 Missiles Racks (Defense 6) O O 20 Missiles (Internal) (5/96"/~) O O O O O O O O O O O O O O O O O O O O 3 Main Battery (5/60"/6) O O O 6 Secondary Batteries (4/48"/4) O O O O O O 16 Antipersonnel (2/24"/2) O O O O O O O O O O O O O O O O 72 Tread Units: Movement starts at 8 O O O O O O O O O O O O (Movement drops to 7) O O O O O O O O O O O O (Movement drops to 6) O O O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O O O (Movement drops to 0)