Created: 1998.07.11
Updated: 2000.03.11
FTSRDA

I grew up watching monster movies every Friday night. Hundreds of happy hours spent watching Godzilla, Rhodan, Gamara, and others destroy Tokyo (over and over again). [Thank you, Fritz!] Below is a way to relive those care free days.
Rember, all this is in fun! All rules should be taken with a grain of salt.
This radioactive giant lizard is the King of all Monsters. He has a strength,
armor, incentive, and a ranged attack.
Strength: 10
Armor: 7
Incentive: 30
Move: 8"
Ranged Attack: Radioactive Breath
Fixed Forward Arc
Attack Die: d12
Strength: 10
Valid Chits: All
Area: 2" radius
Range: 60"
Special Effect: After first use, all units on opposing force must make an
Confidence check at Threat level +2.
This 3 headed dragon is the arch enemy of Godzilla. It is strong, has good armor, good incentive, and 3 ranged attacks.
Strength: 8 Armor: 5 Incentive: 30 Move: 6" or Fly: 24" Ranged Attack: Lightning Breath Weapon (from each head) Turreted Attack Die: d8 Strength: 5 Valid Chits: All Area: 3" long straight line Range: 48" Special Effect: Each head may make an attack against a different target (but not the same one).
This giant Dragon Turtle is another "hero monster". He combines strength and a powerful weapon.
Strength: 8 Armor: 5 (10 if pulled into his shell as when flying) Incentive: 20 Move: 6" or Fly: 30" (May not attack while flying) Ranged Attack: Dragon Fire Turreted Attack Die: d12 Strength: 7 Valid Chits: Red & Green Area: 2" radius Range: 36" Special Effect: Starts Fires
This giant Gorilla has a tremendous strength and Incentive. He has no inherit ranged attack.
Strength: 12
Attack Die: d12
Armor: 5
Incentive: 35
Move: 10"
Ranged Attack: May throw an ACV or Tree
Turreted
Attack Die: d8
Strength: 5
Valid Chits: Yellow & Green
Area: 1 Element
Range: 36"
Special Effect: If he makes a successful attack against a
ground ACV or tree, he may throw that item at another target.
This monster is similar in apperance to an Ankylosaurus. It lacks a ranged weapon, but has good strength and incentive.
Strength: 8 Armor: 5 Incentive: 20 Move: 6" Ranged Attack: None Special Effect: If a GRM attacks Anguirus physically from any angle except the front, the attacker looses 1 Incentive.
Not much to tell about this GRM. It lost a fight against a giant Frankenstein Monster.
Strength: 6 Armor: 4 Incentive: 18 Move: 6" (Burrows at 4") Ranged Attack: Fire breath Turreted Attack Die: d8 Strength: 5 Valid Chits: Red Area: 2"radius Range: 24" Special Effect: None
Arch enemy of Mothra. Teamed up with Mothra to fight Godzilla.
---Larval Stage--- Strength: 6 Armor: 4 Incentive: 18 Move: 6" (Burrows at 4") Ranged Attack: Fire breath Turreted Attack Die: d8 Strength: 5 Valid Chits: Red Area: 2"radius Range: 24" Special Effect: None ---Adult Stage--- Strength: 6 Armor: 4 Incentive: 18 Move: 6" (Burrows at 4") Ranged Attack: Fire breath Turreted Attack Die: d8 Strength: 5 Valid Chits: Red Area: 2"radius Range: 24" Special Effect: None
Dirtside and Dirtside II are Copyright © Ground Zero Games.
Arguirus, Baragon, Battra, Biolante, Destoroyah, Ebiras, Mothra, Rodan,
Gabara, Godzilla, Gorosaurus, Hedorah, Kamacuras, King Caesar, King Ghidorah,
Gigan, SpaceGodzilla, Titanosaurus, and Varan are Copyright © Toho Co., Ltd.
This site does not intend to infringe on any Trademark or Copyright owners.
This page is Copyright © Brian Bell