FTSRDA

G.R.M.* Warfare
( *Giant Rubber Monster )
I grew up watching monster movies every Friday night. Hundreds of happy hours
spent watching Godzilla, Rhodan, Gamara, and others destroy Tokyo (over and
over again). [Thank you, Fritz!] Below is a way to relive those care free days.
Rember, all this is in fun! All rules should be taken with a grain of salt.

- All Giant Rubber Monsters (GRM's) are size 7 (700?).
- Due to the toughness of GRM's they get a 2nd die for defence against all
attacks except from other GRM's (Die type will vary with the GRM).
- As normal if the attacking unit rolls higher than the GRM's defence roll, it
will draw a number of chits equal to the strength of the weapon. If the valid
chits total exceeds the armor rating of the GRM, it is a successful attack.
- Unlike normal DS2 units, GRM's get a number of Incentive Points (IP). Since
most GRM's are indestructable, IP represents the amount of incentive that a GRM
has to continue an attack.
- On a successful hit by a DS2 unit (other than a GRM), a GRM will loose ONE
IP regardless of the strength of the attack. GRM's ignore special chits.
- When a GRM runs out of IP, it must break off the attack and attempt to
leave the board.
- A GRM is immune to anti-personnele fire.
- GRM attacks against GRM's do damage to incentive points equal to the
total of all chits minus the armor rating of the attacked GRM.
- GRM's physical attacks use a d12. If a GRM has a ranged weapon, the
attack die will vary.
- GRM's are generally immune to biochem attacks except from other GRM's
Godzilla
This radioactive giant lizard is the King of all Monsters. He has a strength,
armor, incentive, and a ranged attack.
Strength: 10
Armor: 7
Incentive: 30
Move: 8"
Ranged Attack: Radioactive Breath
Fixed Forward Arc
Attack Die: d12
Strength: 10
Valid Chits: All
Area: 2" radius
Range: 60"
Special Effect: After first use, all units on opposing force must make an
Confidence check at Threat level +2.
King Ghidorah
This 3 headed dragon is the arch enemy of Godzilla. It is strong,
has good armor, good incentive, and 3 ranged attacks.
Strength: 8
Armor: 5
Incentive: 30
Move: 6" or Fly: 24"
Ranged Attack: Lightning Breath Weapon (from each head)
Turreted
Attack Die: d8
Strength: 5
Valid Chits: All
Area: 3" long straight line
Range: 48"
Special Effect: Each head may make an attack against a different target
(but not the same one).
Gamera
This giant Dragon Turtle is another "hero monster". He combines
strength and a powerful weapon.
Strength: 8
Armor: 5 (10 if pulled into his shell as when flying)
Incentive: 20
Move: 6" or Fly: 30" (May not attack while flying)
Ranged Attack: Dragon Fire
Turreted
Attack Die: d12
Strength: 7
Valid Chits: Red & Green
Area: 2" radius
Range: 36"
Special Effect: Starts Fires
King Kong
This giant Gorilla has a tremendous strength and Incentive. He
has no inherit ranged attack.
Strength: 12
Attack Die: d12
Armor: 5
Incentive: 35
Move: 10"
Ranged Attack: May throw an ACV or Tree
Turreted
Attack Die: d8
Strength: 5
Valid Chits: Yellow & Green
Area: 1 Element
Range: 36"
Special Effect: If he makes a successful attack against a
ground ACV or tree, he may throw that item at another target.
Anguirus
This monster is similar in apperance to an Ankylosaurus. It lacks a ranged
weapon, but has good strength and incentive.
Strength: 8
Armor: 5
Incentive: 20
Move: 6"
Ranged Attack: None
Special Effect: If a GRM attacks Anguirus physically from any angle except
the front, the attacker looses 1 Incentive.
Baragon
Not much to tell about this GRM. It lost a fight against a giant Frankenstein
Monster.
Strength: 6
Armor: 4
Incentive: 18
Move: 6" (Burrows at 4")
Ranged Attack: Fire breath
Turreted
Attack Die: d8
Strength: 5
Valid Chits: Red
Area: 2"radius
Range: 24"
Special Effect: None
Batra
Arch enemy of Mothra. Teamed up with Mothra to fight Godzilla.
---Larval Stage---
Strength: 6
Armor: 4
Incentive: 18
Move: 6" (Burrows at 4")
Ranged Attack: Fire breath
Turreted
Attack Die: d8
Strength: 5
Valid Chits: Red
Area: 2"radius
Range: 24"
Special Effect: None
---Adult Stage---
Strength: 6
Armor: 4
Incentive: 18
Move: 6" (Burrows at 4")
Ranged Attack: Fire breath
Turreted
Attack Die: d8
Strength: 5
Valid Chits: Red
Area: 2"radius
Range: 24"
Special Effect: None
Dirtside and Dirtside II are Copyright © Ground Zero Games.
Arguirus, Baragon, Battra, Biolante, Destoroyah, Ebiras, Mothra, Rodan,
Gabara, Godzilla, Gorosaurus, Hedorah, Kamacuras, King Caesar, King Ghidorah,
Gigan, SpaceGodzilla, Titanosaurus, and Varan are Copyright © Toho Co., Ltd.
This site does not intend to infringe on any Trademark or Copyright owners.
This page is Copyright © Brian Bell
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