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The Full Thrust Ship Registry
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Page Created: 1998.07.11
Page Updated: 2002.12.17
Viewed: 1415

Dirtside II

FTSRDA
Dirtside II

G.R.M.* Warfare
( *Giant Rubber Monster )

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I grew up watching monster movies every Friday night. Hundreds of happy hours spent watching Godzilla, Rhodan, Gamara, and others destroy Tokyo (over and over again). [Thank you, Fritz!] Below is a way to relive those care free days.

Rember, all this is in fun! All rules should be taken with a grain of salt.

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  1. All Giant Rubber Monsters (GRM's) are size 7 (700?).
  2. Due to the toughness of GRM's they get a 2nd die for defence against all attacks except from other GRM's (Die type will vary with the GRM).
  3. As normal if the attacking unit rolls higher than the GRM's defence roll, it will draw a number of chits equal to the strength of the weapon. If the valid chits total exceeds the armor rating of the GRM, it is a successful attack.
  4. Unlike normal DS2 units, GRM's get a number of Incentive Points (IP). Since most GRM's are indestructable, IP represents the amount of incentive that a GRM has to continue an attack.
    1. On a successful hit by a DS2 unit (other than a GRM), a GRM will loose ONE IP regardless of the strength of the attack. GRM's ignore special chits.
    2. When a GRM runs out of IP, it must break off the attack and attempt to leave the board.
    3. A GRM is immune to anti-personnele fire.
    4. GRM attacks against GRM's do damage to incentive points equal to the total of all chits minus the armor rating of the attacked GRM.
  5. GRM's physical attacks use a d12. If a GRM has a ranged weapon, the attack die will vary.
  6. GRM's are generally immune to biochem attacks except from other GRM's

Godzilla

This radioactive giant lizard is the King of all Monsters. He has a strength, armor, incentive, and a ranged attack.

Strength: 10
Armor: 7
Incentive: 30
Move: 8"
Ranged Attack: Radioactive Breath
  Fixed Forward Arc
  Attack Die: d12
  Strength: 10
  Valid Chits: All
  Area: 2" radius
  Range: 60"
  Special Effect: After first use, all units on opposing force must make an
    Confidence check at Threat level +2.
King Ghidorah

This 3 headed dragon is the arch enemy of Godzilla. It is strong, has good armor, good incentive, and 3 ranged attacks.

Strength: 8
Armor: 5
Incentive: 30
Move: 6" or Fly: 24"
Ranged Attack: Lightning Breath Weapon (from each head)
  Turreted
  Attack Die: d8
  Strength: 5
  Valid Chits: All
  Area: 3" long straight line 
  Range: 48"
  Special Effect: Each head may make an attack against a different target
  	(but not the same one).
Gamera

This giant Dragon Turtle is another "hero monster". He combines strength and a powerful weapon.

Strength: 8
Armor: 5 (10 if pulled into his shell as when flying)
Incentive: 20
Move: 6" or Fly: 30" (May not attack while flying)
Ranged Attack: Dragon Fire
  Turreted
  Attack Die: d12
  Strength: 7
  Valid Chits: Red & Green
  Area: 2" radius  
  Range: 36"
  Special Effect: Starts Fires
King Kong

This giant Gorilla has a tremendous strength and Incentive. He has no inherit ranged attack.

Strength: 12
Attack Die: d12
Armor: 5
Incentive: 35
Move: 10"
Ranged Attack: May throw an ACV or Tree
  Turreted
  Attack Die: d8
  Strength: 5
  Valid Chits: Yellow & Green
  Area: 1 Element  
  Range: 36"
  Special Effect: If he makes a successful attack against a 
    ground ACV or tree, he may throw that item at another target.
Anguirus

This monster is similar in apperance to an Ankylosaurus. It lacks a ranged weapon, but has good strength and incentive.

Strength: 8
Armor: 5
Incentive: 20
Move: 6"
Ranged Attack: None
  Special Effect: If a GRM attacks Anguirus physically from any angle except
  the front, the attacker looses 1 Incentive.
Baragon

Not much to tell about this GRM. It lost a fight against a giant Frankenstein Monster.

Strength: 6
Armor: 4
Incentive: 18
Move: 6" (Burrows at 4")
Ranged Attack: Fire breath
  Turreted
  Attack Die: d8
  Strength: 5
  Valid Chits: Red
  Area: 2"radius  
  Range: 24"
  Special Effect: None
Batra

Arch enemy of Mothra. Teamed up with Mothra to fight Godzilla.

---Larval Stage---
Strength: 6
Armor: 4
Incentive: 18
Move: 6" (Burrows at 4")
Ranged Attack: Fire breath
  Turreted
  Attack Die: d8
  Strength: 5
  Valid Chits: Red
  Area: 2"radius  
  Range: 24"
  Special Effect: None

---Adult Stage---
Strength: 6
Armor: 4
Incentive: 18
Move: 6" (Burrows at 4")
Ranged Attack: Fire breath
  Turreted
  Attack Die: d8
  Strength: 5
  Valid Chits: Red
  Area: 2"radius  
  Range: 24"
  Special Effect: None

Dirtside and Dirtside II are Copyright © Ground Zero Games.
Arguirus, Baragon, Battra, Biolante, Destoroyah, Ebiras, Mothra, Rodan, Gabara, Godzilla, Gorosaurus, Hedorah, Kamacuras, King Caesar, King Ghidorah, Gigan, SpaceGodzilla, Titanosaurus, and Varan are Copyright © Toho Co., Ltd.
This site does not intend to infringe on any Trademark or Copyright owners.
This page is Copyright © Brian Bell

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