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Steve Gibson's Conversions to Dirtside II
(rev. 7/7/95)
This document contains Dirtside II designs for vehicles from Space
Marine, Renegade Legion Centurion, and Battletech. html-ized by Mark
Langsdorf.
EPIC SPACE MARINE Imperial Guard and Marine vehicles:
- Rhino
- Med. APC, SZ 2, Stealth 0, Fast Tracked, Pt Value 35, Enh FireCon,
No ECM, 2/1
Armor, RFAC/1 (90deg Front Arc), APSW, 8 cargo cap, CFE power.
- I gave it an RFAC instead of extra APSWs to give it some weak anti-tank
capability
- The rhino is the most common and basic vehicle I use, so all sizes are
based on this being size 2.
- Imperial Guard Robot
- Infantry walker, Sz 1, Stealth 0, moves as powered infantry, Pt Value
43, Enh FireCon, Basic ECM, Armor 2/1, RFAC/2 (180deg Front Arc), APSW, APFC
belt, FGP power.
- I gave this an armor value of 2 front/1 side & rear even though it should
be 1/0
- robot orders are written at beginning of game. My order format is:
Advance at (circle) 'half'/'full' speed to __. Target priorities (number)
_'nearest enemy' _'walkers' _'vehicles' _'inf' _'bldgs&civilians'. Move to
Close Combat if (circle) 'any enemy'/'vehicle'/'walker'/'inf/civilian' is at
or within __" range.)
- Marine Robot
- Infantry walker, Sz 1, Stealth 0, moves as powered
infantry, Pt Value 67, Sup
FireCon, Basic ECM, Armor 2/1, MDC/2 (180deg Front Arc), APSW, APFC belt,
FGP power.
- I gave this an armor value of 2 front/1 side & rear even though it should
be 1/0
- Robot orders are written at beginning of game. My order format is:
Advance at (circle) 'half'/'full' speed to __. Target priorities (number)
_'nearest enemy' _'walkers' _'vehicles' _'inf' _'bldgs&civilians'. Move to
Close Combat if (circle) 'any enemy'/'vehicle'/'walker'/'inf/civilian' is at
or within __" range.)
- Marine Dreadnought
- Infantry walker, Sz 1, Stealth 1, moves as powered
infantry, Pt Value 112,
Sup FireCon, Enh ECM, Armor 2/1, DFFG/2 (180deg Front Arc), APSW, APFC
belt, FGP power.
- I gave this an armor value of 2 front/1 side & rear to reflect it's
inherent toughness
- Whirlwind
- Support Tank, Sz 3, Stealth 1, Fast Tracked, Pt Value 231, Sup
FireCon, Enh ECM,
Armor 3/2, SLAM/4 (360deg Arc), APSW, APFS belt, Enh Point Def, CFE power.
- Vindicator
- Assault Gun, SZ 2, Stealth 0, Slow Tracked, Pt Value 70, Basic
FireCon, No ECM, Armor 2/1, HVC/5 (Front Arc), APSW, CFE power
- A bucket of bolts. I had to give it crappy firecon and defenses to
offset its gigantic gun.
- Remember, it can't hit anything at long range if it moves over 1/2 it's
allowance.
- Basilisk
- SP Artillery, SZ 3, Stealth 0, Slow Tracked, Pt Vlue 254, No
FireCon, Enh ECM, Armor
3/2, Medium Artillery (360 deg Arc), APSW, APFC belt, Local Air Defense,
CFE power.
- Manticore
- Missile Tank, Sz 3, Stealth 0, Slow Tracked, Pt Value 274, No
FirCon, Enh ECM,
Armor 3/2, 3 x GMS/H (360deg Arc), APSW, APFC belt, Local Air Defense, CFE
power.
- Hydra
- SP AA Tank, SZ 3, Stealth 0, Slow Tracked, Pt Value 163, Sup
FireCon, Enh ECM,
Armor 3/2, 4 x HEL/1 (360deg Arc), APSW, APFC belt, Basic Pt Def, CFE
power.
- Hellhound
- Assault Vehicle, SZ 2, Stealth 0, Fast Tracked, Pt Value 101,
Enh FireCon, Basic
ECM, Armor 2/1, 4 x DFFG/1 (all Front Arc), 2 x APSW, APFC belt, CFE
power.
- I wanted to represent the flamethrower armament of the tank- great
anti-infantry, good anti-tank,
SHORT range. So I bent the rules and allowed four weapons on a size 2
vehicle.
- Leman Rus
- Battle Tank, SZ 3, Stealth 0, Fast Tracked, Pt Value 122, Enh
FireCon, Basic ECM,
Armor 3/2, HVC/3 (360deg Arc), RFAC/2 (Front Arc), 2 x APSW, APFC belt,
CFE power.
- Predator
- Battle Tank, SZ 3, Stealth 0, Fast Tracked, Pt Value 161, Sup
FireCon, Basic ECM,
Armor 3/2, HKP/3 (360deg Arc), HEL/1 (180deg Left Arc), HEL/1 (180deg
Right Arc), APSW,
Basic Pt Def, HMT power.
- Razorback
- Battle Tank/APC, SZ 3, Stealth 0, Fast Tracked, Pt Value 117,
Enh FireCon, Basic
ECM, Armor 3/2, HEL/2 (360deg Arc), 2 x DFFG/1 (360deg Arc), 6 Cargo
Spaces, NO APSW system (special rule), HMT power.
- To preserve the one stand troop capacity and the decent laser main
armament, I cheated and
removed the inherent APSW to get the extra capacity point I needed.
Another method would be
to consider the two Plasma guns in the turret one DFFG/1 for Dirtside
purposes. I like the
machine-gunless design.
- Land Raider
- Battle Tank/ APC, SZ 4, Stealth 1, Fast Tracked, Pt Value
258, Enh FireCon, Enh
ECM, Armor 4/3, Cargo Cap 8, HEL/3 (180deg Left Arc), HEL/3 (180 Right
Arc), APSW, HMT
power.
- I used a "2x" multiplier for the turrets since the 180deg left/right arc
is so restrictive.
- Stormhammer
- Superheavy Assault Tank, SZ 5, Stealth 2, Slow Tracked, Pt
Value 452, Sup
FireCon, Enh ECM, Armor 5/5 (special rule), 4 x RFAC/2 (all 360deg Arcs),
4 x APSW, APFC
belt, HMT power
- I Tried to accurately portray the massive anti-infantry power of the
tank. The description of the
tank says the armor is thicker to prevent side/back shots while close-in
fighting. I Could've used
CFE power, but I couldn't picture this baby pulling up to the gas pump.
Imagine the gas
mileage!
- Baneblade
- Superheavy Tank, SZ 5, Stealth 2, Slow Tracked, Pt Value 464,
Sup FireCon, Sup
ECM, Armor 5/4, HVC/3 (360deg Arc), HVC/3 (Front Arc), 2 x HEL/2 (360deg
Arcs), 2 x APSW,
APFC belt, HMT power.
- Shadowsword
- Superheavy Tank, SZ 5, Stealth 2, Slow Tracked, Pt Value 502,
Sup FireCon,
Sup ECM, Armor 5/4, HEL/5 (360deg Arc), 2 x HEL/2 (360 deg Arcs), 2 x
APSW, APFC belt,
FGP power.
- Stormblade
- Superheavy Tank, SZ 5, Stealth 2, Slow Tracked, Pt Value 534,
Sup FireCon, Sup
ECM, Armor 5/4, DFFG/4 (360deg Arc), 2 x RFAC/1 (360deg Arc), GMS/H (enh),
GMS/L (enh),
APSW, APFC belt, Basic Pt Def, FGP power.
- Sentinel
- Support Walker, SZ 1, Stealth 1, Combat Walker, Pt Value 92,
Sup FireCon, Enh
ECM, Armor 1/0, RFAC/2 (180deg Front Arc), APSW, APFC belt, FGP power.
- Yeah, it should probably have only enhanced firecon. But I just love
these guys!
- Marine Land Speeder
- Grav Attack Vehicle, SZ 2, Stealth 1, Grav mvmt, Pt
Value 115, Enh
FireCon, Basic ECM, Armor 2/1, RFAC/2 (360deg Arc), RFAC/2 (Front Arc),
APSW, FGP power.
- Chimera
- Assault APC, Sz 3, Stealth 0, Fast Tracked mvmt, Pt Value 93,
Basic FireCon, Enh
ECM, Armor 3/2, RFAC/2 (360 deg. arc), 8 Cargo spaces, CFE Power, APSW.
- Chimedon
- Assault APC, Sz 3, Stealth 0, Fast Tracked mvmt, Pt Value 113,
Enh FireCon, Enh
ECM, Armor 3/2, HVC/4 (front mounted), 8 Cargo spaces, CFE Power, NO APSW.
- Like the Razorback, I needed the extra point of space, so I removed the
inherent APSW. In this
case, the White Dwarf description indicated the vehicle had really lame
anti-infantry abilities.
- Chimerax
- Assault APC, Sz 3, Stealth 0, Fast Tracked mvmt, Pt Value 103,
Enh FireCon, Enh
ECM, Armor 3/2, MDC/1 (360 deg. arc),MDC/1 (360 deg. arc),MDC/1 (360 deg.
arc), 8 Cargo spaces, CFE Power, APSW.
- Chimerro
- Assault APC, Sz 3, Stealth 0, Fast Tracked mvmt, Pt Value 128,
Enh FireCon, Enh
ECM, Armor 3/2, MDC/1 (360 deg. arc), GMS/H (enh) (360 deg. arc), 8 Cargo
spaces, CFE Power, APSW.
RENEGADE LEGION CENTURION vehicles:
- TOG Romulus
- Med. Grav APC, SZ 3, Stealth 1, Grav mobil., MV 15, Pt. Value
246, Superior FC,
No ECM, 3Ablat/2Ablat armor, HEL/2 (360 deg. arc), GMS/L (enh) (360 deg.
arc), 4 spaces
cargo, FGP Power, APSW, Enhanced Pt. Def.
- TOG Horatius
- Med. Grav Tank, SZ 3, Stealth 1, Grav mobil., MV 15, Pt.
Value 272, Sup FC, Sup
ECM, 3Ablat/2Ablat armor, MDC/3 (Front mount), HEL/2 (360 deg. arc), MDC/1
(360 deg. arc),
FGP Power, APSW, APFC.
- TOG Aeneas
- Lt. Grav Tank, SZ 2, Stealth 0, Grav mobil., MV 15, Pt. Value
136, Sup FC, Enh
ECM, 2Ablat/1Ablat armor, MDC/2 (360 deg. arc), HEL/1 (360 deg. arc),
GMS/L (basic) (360
deg. arc), FGP Power, APSW.
- TOG Lupis
- Lt. Grav APC, SZ 2, Stealth 0, Grav mobil., MV 15, Pt. Value
87, No FC, Basic ECM,
2Ablat/1Ablat armor, 8 Cargo, FGP Power, APSW, Basic Pt. Def.
- CW Spartius
- Med. Grav Tank, SZ 3, Stelath 1, Grav mobil., MV 15, Pt.
Value 300, Sup FC, Enh
ECM, 3Ablat/2Ablat armor, HEL/2 (360 deg. arc), HEL/2 (360 deg. arc),
GMS/L (enh) (360 deg.
arc), FGP Power, APSW, APFC, Basic Pt. Def.
- Yes, I know. It's an APC. But it looks so cool, I made it a tank
instead. Drop an HEL/2 and you've freed up 4 spaces to make it an APC.
- CW Liberator
- Med. Grav Tank, SZ 3, Stealth 1, Grav mobil., MV 15, Pt.
Value 247, Sup FC, Enh
ECM, 3Ablat/2Ablat armor, MDC/3 (360 deg. arc), HEL/2 (360 deg. arc),
MDC/1 (360 deg. arc),
FGP Power, APSW.
- CW Wolverine (Bata Revo)
- Lt. Grav Tank, SZ 2, Stealth 0, Grav mobil., MV
15, Pt. Value 138,
Sup FC, Enh ECM, 2Ablat/1Ablat armor, MDC/2 (360 deg. arc), GMS/L (basic)
(360 deg. arc),
FGP Power, APSW (x2), APFC.
- CW Viper (Nah Tikal)
- Lt. Grav APC, SZ 2, Stealth 0, Grav mobil., MV 15,
Pt. Value 102, No FC,
No ECM, 2 Ablat/1Ablat armor, 6 Cargo, GMS/L (enh) (360 deg. arc), FGP
Power, APSW, Basic
Pt. Def.
Variant RENEGADE LEGION CENTURION vehicles:
- TOG Lupis ADV
- Area Defense Vehicle, SZ 2, Stealth 0, Grav mobil., MV 15,
Pt. Value 242, No
FC, No ECM, 2Ablat/1Ablat armor, FGP Power, APSW, Basic Area Defense
System.
- CW Wolverine (Bata Revo) ADV
- Area Defense Vehicle, SZ 2, Stealth 0, Grav mobil., MV 15,
Pt. Value 242, No FC, No ECM, 2Ablat/1Ablat armor, FGP Power, APSW, Basic
Area Defense
System.
- Identical designs. But how much can you do with a Size 2 area defense
vehicle?
Note that I use Ablative armor for all the Centurion vehicles. This
future history is very high-tech, and uses lasers and missiles very
frequently. So I placed a high priority on missile and laser defense. A
good guideline for conversion is to use one size level for each 50mm of a
Gauss Cannon. If a Centurion vehicle has only a few TVLG's or SMLM's, I
gave it no missiles (until someone comes up with one-shot missile racks
for Dirtside), and if a vehicle has a lot of TVLG's and SMLM's, I gave it
a GMS/L. But you can convert to whatever you'd like. That's why the
Dirtside II is such a cool game.
BATTLETECH vehicles:
- Warrior
- Lt. Helicopter Gunship, SZ 2, Stealth 1, VTOL mobil., MV 30, Pt.
Value 280, Sup FC,
Sup ECM, 2/1 armor, RFAC/1 (chin mount-180 deg. forward arc), GMS/H (sup)
(front facing),
FGP Power, APSW, Enhanced Pt. Def.
- Hunter
- Med. Support Tank, SZ 3, Stealth 0, Slow Tracked, MV 8, Pt. Value
203, Enh FC, Basic
ECM, 3/2 armor, SLAM/4 (front mount), GMS/H (enh) (360 deg. arc), CFE
Power, APSW, Basic
Pt. Def.
- Hetzer
- Assault Gun, SZ 3, Stealth 1, Hi-Mobility Wheeled, MV 10, Pt.
Value 265, Enh FC, Enh
ECM, 3/2 armor, HKP/4 (front mount), CFE Power, APSW (x3), APFC, Superior
Pt. Def.
- Bulldog
- Med. Battle Tank, SZ 3, Stealth 1, Slow Tracked mobil., MV 8, Pt.
Value 218, Enh FC,
Enh ECM, 3/2 armor, SLAM/3 (360 deg. arc), HEL/3 (360 deg. arc), FGP
Power, APSW.
- Striker
- Med. Armored Car, SZ 3, Stealth 0, Hi-Mobility Wheeled, MV 10,
Pt. Value 165, Enh FC,
Enh ECM, 3/2 armor, RFAC/2 (360 deg. arc),SLAM/3 (360 deg. arc), CFE
Power, APSW, Basic
Pt. Def.
- Drillson
- Hvy Hover Tank, SZ 4, Stealth 1, Slow GEV mobil., MV 12, Pt.
Value 366, Sup FC, Enh
ECM, 4/3 armor, HEL/4 (360 deg. arc), GMS/H (sup) (360 deg. arc), GMS/L
(sup) (360 deg. arc), HMT Power, APSW, APFC.
- Pegasus
- Med. Hover Tank, SZ 3, Stealth 1, Fast GEV mobil., MV 15, Pt.
Value 195, Enh FC,
Enh ECM, HEL/2 (360 deg. arc), SLAM/3 (360 deg. arc), CFE Power, APSW,
APFC, Enh Pt.
Def.
- Von Luckner
- Hvy Tank, SZ 4, Stealth 1, Slow Tracked mobil., MV 8, Pt.
Value 333, Sup FC, Enh
ECM, 4/3 armor, HVC/4 (360 deg. arc), GMS/H (enh) (360 deg. arc), HMT
Power, APSW, APFC,
Enhanced Pt. Def.
- Ontos
- SuperHvy Tank, SZ 5, Stealth 2, Slow Tracked mobil., MV 8, Pt.
Value 725, Sup FC, Sup
ECM, 5/4 armor, HEL/2 (360 deg. arc), HEL/2 (360 deg. arc), HEL/2 (360
deg. arc), GMS/H (sup)
(360 deg. arc), GMS/H (sup) (360 deg. arc), CFE Power, APSW, APFC, Basic
PT. Def., Backup
Systems.
- Maxim
- Hvy Hover Transport, SZ 4, Stealth 1, Slow GEV mobil., MV 12, Pt.
Value 334, No FC,
Enh ECM, 4/3 armor, 12 Cargo spaces, GMS/L (enh) (360 deg. arc), GMS/L
(enh) (360 deg.
arc), FGP Power, APSW (x3), Basic Pt. Def., Backup Systems.
- Vedette
- Med. Tank, SZ 3, Stealth 0, Fast Tracked mobil., MV 12, Pt. Value
196, Enh FC, Enh
ECM, 3/2 armor, HKP/4 (360 deg. arc), GMS/L (basic) (360 deg. arc), CFE
Power, APSW,
APFC, Backup Systems.
- J. Edgar
- Lt. Hover Tank, SZ 2, Stealth 0, Fast GEV mobil., MV 15, Pt.
Value 136, Enh FC, Enh
ECM, 2/1 armor, HEL/2 (360 deg. arc), GMS/L (enh) (360 deg. arc), FGP
Power, APSW (x2),
APFC.
- Pike
- Hvy Support Tank, SZ 4, Stealth 1, Slow Tracked mobil., MV 8, Pt.
Value 309, Sup FC,
Basic ECM, 4/3 armor, HEL/2 (360 deg. arc), HEL/2 (360 deg. arc), HEL/2
(360 deg. arc), CFE
Power, APSW (x2), APFC, Superior Pt. Def.
- Condor
- Hvy Hover Tank, SZ 4, Stealth 1, Slow GEV mobil., MV 12, Pt. Value
306, Enh FC,
Basic ECM, 4/3 armor, HKP/3 (360 deg, arc), HEL/1 (360 deg. arc), HEL/1
(360 deg. arc), HEL/1
(360 deg. arc), HMT Power, APSW, APFC, Enhanced Pt. Def.
BATTLETECH Mechs:
- Javelin
- Light Mech, SZ 2, Stealth 1, Combat Walker mobil., MV 12, Pt.
Value 215, Enh FC, Enh
ECM, 2R/1R armor, SLAM/3 (180 deg. front arc), FGP Power, APSW, APFC, Enh
Pt. Def.
- Jenner
- Light Mech, SZ 2, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 242, Sup FC, Enh
ECM, 2R/1R armor, SLAM/3 (180 deg. front arc), HEL/1 (180 deg. front arc),
FGP Power,
APSW, Basic Pt. Def.
- Locust
- Light Mech, SZ 2, Stealth 1, Combat Walker mobil., MV 12, Pt.
Value 220, Enh FC, Enh
ECM, 2R/1R armor, HEL/3 (180 deg. front arc), GMS/L (enh) (180 deg. front
arc), GMS/L (enh)
(180 deg. front arc), FGP Power, APSW.
- Panther
- Light Mech, SZ 2, Stealth 1, Combat Walker mobil., MV 12, Pt.
Value 217, Sup FC,
Enh ECM, 2R/1R armor, DFFG/3 (180 deg. front arc), HEL/1 (180 deg. front
arc), FGP Power,
APSW, Basic Pt. Def.
- Spider
- Light Mech, SZ 2, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 263, Sup FC, Sup
ECM, 2R/1R armor, DFFG/2 (180 deg. front arc), HEL/2 (180 deg. front
arc), FGP Power,
APSW, Basic Pt. Def.
- Stinger
- Light Mech, SZ 2, Stealth 2, Combat Walker mobil., MV 12, Pt.
Valu 223, Enh FC, Enh
ECM, 2R/1R armor, DFFG/3 (180 deg. front arc), FGP Power, APSW (x2),
APFC.
- Urbanmech
- Light Mech, SZ 2, Stealth 1, Combat Walker mobil., MV 12, Pt.
Value 177, Enh FC,
Enh ECM, 2R/1R armor, HVC/3 (180 deg. front arc), DFFG/1 (180 deg. front
arc), FGP Power, 2
x APSW, APFC.
- Wasp
- Light Mech, SZ 2, Stealth 2, Combat Walker mobil., MV 12, Pt. Value
224, Enh FC, Enh
ECM, 2R/1R armor, HEL/2 (180 deg. front arc), RFAC/2 (180 deg. front arc),
FGP Power,
APSW, Basic Pt. Def.
- Blackjack
- Medium Mech, SZ 3, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 366, Sup
FC, Enh ECM, 3R/2R armor, DFFG/2 (180 deg. front arc), DFFG/2 (180 deg.
front arc), HEL/1
(180 deg. front arc), HEL/1 (180 deg. front arc), FGP Power, APSW, APFC,
Basic Pt. Def.
- Dervish
- Medium Mech, SZ 3, Stealth 1, Combat Walker mobil., MV 12, Pt.
Value 328, Enh FC,
Enh ECM, 3R/2R armor, MDC/2 (180 deg. front arc), GMS/H (enh) (360 deg.
arc), GMS/H (enh)
(360 deg. arc), FGP Power, APSW, APFC, Basic Pt. Def.
- Griffin
- Medium Mech, SZ 3, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 414, Sup FC,
Enh ECM, 3R/2R armor, HEL/3 (180 deg. front arc), GMS/H (sup) (360 deg.
arc), FGP Power,
APSW, APFC, Superior Pt. Def.
- Hunchback
- Medium Mech, SZ 3, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 336, Sup
FC, Enh ECM, 3R/2R armor, HVC/4 (180 deg. front arc), RFAC/2 (180 deg.
front arc), FGP
Power, APSW, APFC, Basic Pt. Def.
- Phoenix Hawk
- Medium Mech, SZ 3, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 362, Sup
FC, Enh ECM, 3R/2R armor, HEL/3 (180 deg. front arc), DFFG/2 (180 deg.
front arc), FGP
Power, APSW (x3), Enhanced Pt. Def.
- Shadow Hawk
- Medium Mech, SZ 3, Stealth 2, Combat Walker mobil., MV 12,
Pt. Value 363,
Sup FC, Sup ECM, 3R/2R armor, SLAM/3 (180 deg. front arc), DFFG/2 (180
deg. front arc),
HEL/2 (180 deg. front arc), FGP Power, APSW, APFC.
- Wolverine
- Medium Mech, SZ 3, Stealth 2, Combat Walker
mobil., MV 12, Pt. Value 375, Sup
FC, Sup ECM, 3R/2R armor, DFFG/4 (180 deg. front arc), SLAM/3 (180 deg.
front arc), FGP
Power, APSW, APFC.
- Archer
- Heavy Mech, SZ 4, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 489, Sup FC,
Enh ECM, 4R/3R armor, SLAM/4 (180 deg. front arc), SLAM/4 (180 deg. front
arc), FGP Power,
APSW, APFC, Enhanced Pt. Def.
- Crusader
- Heavy Mech, SZ 4, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 557, Enh FC,
Enh ECM, 4R/3R armor, DFFG/2 (180 deg. front arc), GMS/H (enh) (360 deg.
arc),GMS/H (enh)
(360 deg. arc),GMS/L (enh) (360 deg. arc),GMS/L (enh) (360 deg. arc), FGP
Power, APSW,
APFC, Enh Pt. Def.
- Dragon
- Heavy Mech, SZ 4, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 518, Sup FC,
Enh ECM, 4R/3R armor, DFFG/4 (180 deg. front arc), MDC/1 (180 deg. front
arc), MDC/1 (180
deg. front arc), GMS/H (enh) (360 deg. arc), FGP Power, APSW, APFC,
Enhanced Pt. Def.
- Grasshopper
- Heavy Mech, SZ 4, Stealth 3, Combat Walker mobil., MV 12, Pt.
Value 556, Sup
FC, Enh ECM, 4R/3R armor, HEL/4 (180 deg. front arc), MDC/2 (180 deg.
front arc), MDC/2 (180
deg. front arc), GMS/L (enh) (360 deg. arc), FGP Power, APSW, Basic Pt.
Def.
- Rifleman
- Heavy Mech, SZ 4, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 489, Sup FC,
Enh ECM, 4R/3R armor, HEL/2 (180 deg. front arc), HEL/2 (180 deg. front
arc), DFFG/2 (180
deg. front arc) DFFG/2 (180 deg. front arc), FGP Power, APSW, APFC, Enh
Pt. Def.
- Warhammer
- Heavy Mech, SZ 4, Stealth 2, Combat Walker mobil., MV 12, Pt.
Value 457, Sup
FC, Enh ECM, 4R/3R armor, DFFG/3 (180 deg. front arc), DFFG/3 (180 deg.
front arc), SLAM/3
(180 deg. front arc), FGP Power, APSW, Basic Pt. Def.
- Atlas
- Assault Mech, SZ 5, Stealth 3, Combat Walker mobil., MV 12, Pt.
Value 754, Sup FC,
Sup ECM, 5R/4R armor, MDC/5 (180 deg. front arc), MDC/2 (180 deg. front
arc), DFFG/2 (180
deg. front arc), GMS/H (enh) (360 deg. arc), FGP Power, APSW, APFC, Basic
Pt. Def.
- Awesome
- Assault Mech, SZ 5, Stealth 3, Combat Walker mobil., MV 12, Pt.
Value 738, Sup
FC, Sup ECM, 5R/4R armor, DFFG/4 (180 deg. front arc), DFFG/4 (180 deg.
front arc), DFFG/4
(180 deg. front arc), FGP Power, APSW, APFC.
- Battlemaster
- Assault Mech, SZ 5, Stealth 3, Combat Walker mobil., MV 12,
Pt. Value 863, Sup
FC, Sup ECM, 5/4 armor, DFFG/4 (180 deg. front arc), MDC/2 (180 deg. front
arc), GMS/H (sup)
(360 deg. arc), GMS/H (sup) (360 deg. arc), FGP Power, APSW, APFC, Basic
Pt. Def., Local Air
Defense.
- Marauder II
- Assault Mech, SZ 5, Stealth 3, Combat Walker mobil., MV 12,
Pt. Value 693, Sup
FC, Enh ECM, 5R/4R armor, DFFG/4 (180 deg. front arc), DFFG/4 (180 deg.
front arc), HEL/3
(180 deg. front arc), FGP Power, APSW, APFC, Basic Pt. Def.
- Stalker
- Assault Mech, SZ 5, Stealth 3, Combat Walker mobil., MV 12, Pt.
Gibson's Alternate Dirtside 2 Infantry Point System (7/7/95)
return to the
Bri's Dirtside II Site
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