OTHER EQUIPMENT AND NOTES:
* Ogre Weapons may only be damaged if both the Power Die and Impact Die
rolls exceed the Ogre Armor roll.
** Ogre Missile Special Rules:
-
An Oger Missile does not need line of sight. But the Ogre must has spotted
the unit before it can launch a missile against it.
-
An Ogre Missile has a primary target. Against this target it uses its full
Power and Impact dice. This is applied against the target's top armor.
-
PDS and/or ECM may reduce the effectiveness of an Ogre Missile, but not negate it
altogether. If a PDS die or a ECM die exceeds the Ogre Missile's attack die,
reduce the Impact Die Type by 1. If both the ECM and PDS die rolls exceed the Ogre
Missile's attack die, then shift the Impact Die down twice.
-
In addition to the primary target, an Ogre missile also has the ability to damage
nearby targets. Any element within 2" of the primary target is also attacked with
a Power Die of d10 and an Impact Die of d10 against its top armor. This spillover
fire is uneffected by ECM or PDS.
Ogre Ramming Rules:
- An Ogre may ram an enemy vehicle (run over it). This causes an attack with
a Power Die of d12 and an Impact Die of d12.
- The Ogre looses a number of tread equal to the size of the vehicle it rammed.
|