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Cygnus X1 GZG Full Thrust Dirtside II Stargrunt II Political Library Xenology SJG Ogre GW 40k Eldar Space Marines Tau Tyranid Witch Hunters WotC D & D Sygil Navigation SciFi Glossary |
Full Metal OGREOgre using Dirtside II with FMA Enhancements
Ogre presents a "near" future where huge, self-aware, indestructable tanks rule the
battlefield. Their several meters of BPC armor insured that the main unit was
invulnerable to anything except a nuclear strike of multiple megatons. In this future,
Armor units and powered infantry lob tactical nukes at each other. And to stop an
Ogre, they would have to target the individual systems of the Ogre.
Ogres have a unique terrain effects table:
I have ignored the suggested Modular Oversize Vehciles rules (p.15 Dirtside II) in
favor of keeping with the original flavor of the Ogre game. It requires more bookkeeping
for the player of the Ogre, but he/she should have less units to deal with anyway. Each
weapon has its own armor and must be targeted seperatly.
OGRES
OGRE Mk I Production date: 2060 1 Main Battery O 4 Antipersonnel O O O O 18 Tread Units: Movement starts at 8 O O O O O (Movement drops to 6) O O O O O (Movement drops to 4) O O O O O (Movement drops to 2) O O O (Movement drops to 0) OGRE Mk II Production date: 2066 1 Main Battery O 2 Secondary Batteries O O 6 Antipersonnel O O O O O O 30 Tread Units: Movement starts at 8 O O O O O (Movement drops to 7) O O O O O (Movement drops to 6) O O O O O (Movement drops to 5) O O O O O (Movement drops to 4) O O O O O (Movement drops to 2) O O O O O (Movement drops to 0) OGRE Ninja Production date: 2090 (est.) 1 Missiles Racks O 4 Missiles (Internal) O O O O 2 Missiles (External) O O 1 Main Battery O 2 Secondary Batteries O O 8 Antipersonnel O O O O O O O O 40 Tread Units: Movement starts at 12 O O O O O (Movement drops to 11) O O O O O (Movement drops to 10) O O O O O (Movement drops to 8) O O O O O (Movement drops to 7) O O O O O (Movement drops to 6) O O O O O (Movement drops to 4) O O O O O (Movement drops to 2) O O O O O (Movement drops to 0) * Due to the advanced ECM/ECCM, all attack dice are shifted down 1 die type. OGRE Mk III Production date: 2071 2 Missiles O O 1 Main Battery O 4 Secondary Batteries O O O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 0) OGRE Mk III-B Production date: 2073 (est.) 4 Missiles O O O O 2 Main Battery O O 4 Secondary Batteries O O O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 0) OGRE Fencer Production date: 2084 4 Missiles Racks O O O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 2 Secondary Batteries O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O O (Movement drops to 2) O O O O O O O O (Movement drops to 0) OGRE Mk IV Production date: 2074 3 Missiles Racks O O O 15 Missiles (Internal) O O O O O O O O O O O O O O O 1 Main Battery O 2 Secondary Batteries O O 8 Antipersonnel O O O O O O O O 56 Tread Units: Movement starts at 12 O O O O O O O (Movement drops to 11) O O O O O O O (Movement drops to 10) O O O O O O O (Movement drops to 8) O O O O O O O (Movement drops to 7) O O O O O O O (Movement drops to 6) O O O O O O O (Movement drops to 4) O O O O O O O (Movement drops to 2) O O O O O O O (Movement drops to 0) OGRE Mk V Production date: 2074 6 Missiles O O O O O O 2 Main Battery O O 6 Secondary Batteries O O O O O O 12 Antipersonnel O O O O O O O O O O O O 60 Tread Units: Movement starts at 8 O O O O O O O O O O (Movement drops to 7) O O O O O O O O O O (Movement drops to 6) O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O (Movement drops to 0) OGRE Doppelsoldner Production date:2089 3 Missiles Racks O O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 2 Main Battery O O 8 Secondary Batteries O O O O O O O O 12 Antipersonnel O O O O O O O O O O O O 60 Tread Units: Movement starts at 8 O O O O O O O O O O (Movement drops to 7) O O O O O O O O O O (Movement drops to 6) O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O (Movement drops to 0) OGRE Mk VI Production date: 2088 2 Missiles Racks O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 3 Main Battery O O O 6 Secondary Batteries O O O O O O 16 Antipersonnel O O O O O O O O O O O O O O O O 72 Tread Units: Movement starts at 8 O O O O O O O O O O O O (Movement drops to 7) O O O O O O O O O O O O (Movement drops to 6) O O O O O O O O O O O O (Movement drops to 5) O O O O O O O O O O O O (Movement drops to 4) O O O O O O O O O O O O (Movement drops to 2) O O O O O O O O O O O O (Movement drops to 0)
Dirtside and Dirtside II are Copyright © Ground Zero Games.
Ogre, Fencer, BPC, and Dopplesolder are Copyright © Steve Jackson Games This site does not intend to infringe on any Trademark or Copyright owners. This site is Copyright © Brian Bell |
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