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Cygnus X1 GZG Full Thrust Dirtside II Stargrunt II Political Library Xenology SJG Ogre GW 40k Eldar Space Marines Tau Tyranid Witch Hunters WotC D & D Sygil Navigation SciFi Glossary |
Full Metal OGRERevision NotesRevision 8The Ogre was revised as follows: - Main, Missile Rack, and Secondary armor reduced. - Missiles modified. Now has a primary target and spillover fire. Impact Die is reduced by effective PDS or ECM. Now lands in the same turn as it is fired. Revision 7The Ogre was revised as follows: - Ogre Tread Armor reduced to Class-3 (d8) - Ogre Tread Size remains Size-3 (d8) - Now both Power Die and Impact Die must beat the Ogre's Armor Die to destroy tread. Number of tread lost is equal to the highest of the PD or ID minus the AD roll. Revision 6The Ogre was revised as follows: - Ogre missiles no longer "seek" after the counter is placed - AP guns use DS2 ASPW Stats. Revision 5The Ogre was revised as follows: - Ogre missiles were revised to a single marker with an 2" radius area of effect. But it may move upto 12" from the original marker placement. - Movement was revised for the Ogres the number of tread into a number of rows equal to the movement points of the Ogre. Revision 4
The Ogre is revised as follows:
- AP have a range of 12"
- Tread units are treated as Size 3 (d8,d4 vs to-hit)
- Tread units have an armor die of d8. This should make it harder to damage
tread and reduce the tread lost from a single attack.
- Add Overrun/Raming rules.
- Add N/B/C rules.
- Ogres may move full and fire without shifting thier FCS die
- The 1st marker placed by an Ogre Missile must be in LOS of the Ogre,
unless firing in counter-battery mode.
Revised forces for playtest 4:
I have removed the unit of Lynx tanks and replaced them 4 Halifax
fast GEVs.
I removed 1 unit of Firecats.
I also have reduced the unit size of the Vampire Hunters to 4.
This drops the defence to 7553 points from 8959.
Playtest 4 should help the Ogre who has yet to win a playtest:
1) Draw - the Ogre destroyed the CP, but did was not able to escape
2) Loss - The Ogre lost too many weapons to face the opposition on
overwatch.
3) Loss - The Ogre lost all of its tread before reaching the command
post.
Current estimation of Ogre Mark III points: 7000-8000.
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Blue Forces (Defenders)
A 3x Hazard SHvy Tank 375 1125
B 4x Harbinger Hvy Tank 351 1404
C 4x Fircat AFV 228 912
E 4x Vampire Hunter Tank 156 624
F 4x Halifax GEV 217 868
G 4x Hailstorm Missle Tank 294 1176
H 4x Power Armor Elements 60 240
N 2x Bouncer APC 147 294
I 4x Power Armor Elements 60 240
O 2x Bouncer APC 147 294
J 4x Line Infantry Elemnts 20 80
L 2x Lowboy APC 54 108
K 4x Line Infantry Elemnts 20 80
M 2x Lowboy APC 54 108
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Total: 7553
A 3x Hazard Super Hvy Tank CO,Vet/1 (375pts)
Size/5, MDC/5, FCS:S, ECM:S, PDS:SUP, Stealth/1, Armor/5, Slow
Tracked
Atk: d10 Dam: d12,d8 Def: d6,d4 Amr: d12
B 4x Harbinger Hvy Tank CO,Reg/1 (351pts)
Size/4, HKP/4, FCS:S, GMS/H:E, ECM:S, PDS:S, Armor/4, Fast Tracked
Atk: d10 (d10) Dam: d10,d8 (d12,d8) Def: d6,d4 Amr: d10
C 4x Firecat AFV (unit A) CO,Vet/2 (228pts)
Size/3, HEL/3, FCS:E, ECM:E, PDS:E, Stealth/1, Armor/3, HMWheeled
Atk: d8 Dam: d8,d6* Def: d10,d4 Amr: d8
E 4x Vampire Hunter CO,Reg/3 (156pts)
Size/3, HKP/3, FCS:E, ECM:E, PDS:E, Armor/3, Fast Tracked
Atk: d8 Dam: d8,d8 Def: d8,d4 Amr: d8
F 4x Halifax CO,Reg/2 (217pts)
Size/3, HVC/3, FCS:E, ECM:E, Stealth/1, Armor/3, Fast GEV/Amphibious
Atk: d8 Dam: d8,d6 Def: d10,d4 Amr: d8
G 4x Hailstorm Missile Tank CO,Reg/1 (294pts)
Size/3, 2xGMS/H:S, ECM:E, PDS:E, Stealth/1, Armor/3
Atk: d10 Dam: d12,d8* Def: d10,d4 Amr: d8
H 4x Power Armor (Group A) [APC D] CO,Reg/2 (60pts)
Power Armor, GMS/L:B
Atk: d6 Dam: d8,d8* Def: I Amr: d12i
N 2x Bouncer APC (Group D) CO,Reg/3 (147pts)
Size/4, Armor: 3, 2xASPW, FCS:None, ECM:B, Stealth/1, Troop
Capacity: 16
(2 PA), HMWheeled
Atk: I Dam: d8i,d8i Def: d10,d4 Amr: d8
I 4x Power Armor (Group B) [APC B] CO,Reg/2
O 2x Bouncer APC (Group A) CO,Reg/2
J 4x Line Infantry (Group A) [APC B] CO, Reg/2 (20pts)
Line Infantry, IVAR
Atk: I Dam: d6,d8 Def: I Amr: d10i
L 2x Lowboy APC (Group B) CO,Reg/2 (54pts)
Size/3, Armor/3, 2xAPSW, FCS:None, ECM:B, Troop Capacity: 8 (2
Inf), Fast
Tracked
K 4x Line Infantry (Group B) [APC C] CO, Reg/2
Line Infantry, IVAR
Atk: I Dam: d6,d8 Def: I Amr: d10i
M 2x Lowboy APC (Group C) CO,Reg/2
Red Force (Attacker)
1x Ogre Mark III
Revision 3Added Overwatch rules. Revision 2Made Ogre missiles much more reasonable. Weakened tread units. Added AA rules. Version 1Orignial version. I tried to preserve the flavor of Ogre while allowing the use of any units in DS2.
Dirtside and Dirtside II are Copyright © Ground Zero Games.
Ogre, Fencer, BPC, and Dopplesolder are Copyright © Steve Jackson Games This site does not intend to infringe on any Trademark or Copyright owners. This site is Copyright © Brian Bell |
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