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The Full Thrust Ship Registry
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Page Created: 2001.05.05
Page Updated: 2002.6.12 (Rev. 4)

Dirtside II

Full Metal OGRE

Revision Notes

Versions/Revisions: 01, 02, 03, 04, 05, 06, 07 08

Revision 8
The Ogre was revised as follows:
 - Main, Missile Rack, and Secondary armor reduced.
 - Missiles modified. Now has a primary target and spillover fire. Impact Die
   is reduced by effective PDS or ECM. Now lands in the same turn as it is 
   fired.
Revision 7
The Ogre was revised as follows:
 - Ogre Tread Armor reduced to Class-3 (d8)
 - Ogre Tread Size remains Size-3 (d8)
 - Now both Power Die and Impact Die must beat the Ogre's Armor Die to destroy
   tread. Number of tread lost is equal to the highest of the PD or ID minus 
   the AD roll.
Revision 6
The Ogre was revised as follows:
 - Ogre missiles no longer "seek" after the counter is placed
 - AP guns use DS2 ASPW Stats.
Revision 5
The Ogre was revised as follows:
 - Ogre missiles were revised to a single marker with an 2" radius area of
   effect. But it may move upto 12" from the original marker placement.
 - Movement was revised for the Ogres the number of tread into a number of rows 
   equal to the movement points of the Ogre.
Revision 4
The Ogre is revised as follows:
 - AP have a range of 12"
 - Tread units are treated as Size 3 (d8,d4 vs to-hit)
 - Tread units have an armor die of d8. This should make it harder to damage
   tread and reduce the tread lost from a single attack.
 - Add Overrun/Raming rules.
 - Add N/B/C rules.
 - Ogres may move full and fire without shifting thier FCS die
 - The 1st marker placed by an Ogre Missile must be in LOS of the Ogre,
   unless firing in counter-battery mode.

Revised forces for playtest 4:

I have removed the unit of Lynx tanks and replaced them 4 Halifax 
fast GEVs.
I removed 1 unit of Firecats.
I also have reduced the unit size of the Vampire Hunters to 4.
This drops the defence to 7553 points from 8959. 

Playtest 4 should help the Ogre who has yet to win a playtest:
 1) Draw - the Ogre destroyed the CP, but did was not able to escape
 2) Loss - The Ogre lost too many weapons to face the opposition on 
overwatch.
 3) Loss - The Ogre lost all of its tread before reaching the command 
post.

Current estimation of Ogre Mark III points: 7000-8000.

------
Blue Forces (Defenders)

A  3x Hazard SHvy Tank      375   1125
B  4x Harbinger Hvy Tank    351   1404
C  4x Fircat AFV            228    912     
E  4x Vampire Hunter Tank   156    624
F  4x Halifax GEV           217    868
G  4x Hailstorm Missle Tank 294   1176
H  4x Power Armor Elements   60    240
N  2x Bouncer APC           147    294
I  4x Power Armor Elements   60    240
O  2x Bouncer APC           147    294
J  4x Line Infantry Elemnts  20     80
L  2x Lowboy APC             54    108
K  4x Line Infantry Elemnts  20     80
M  2x Lowboy APC             54    108
                                  ----
Total:                            7553


A 3x Hazard Super Hvy Tank  CO,Vet/1   (375pts)
  Size/5, MDC/5, FCS:S, ECM:S, PDS:SUP, Stealth/1, Armor/5, Slow 
Tracked
  Atk: d10  Dam: d12,d8  Def: d6,d4  Amr: d12

B 4x Harbinger Hvy Tank  CO,Reg/1  (351pts)
  Size/4, HKP/4, FCS:S, GMS/H:E, ECM:S, PDS:S, Armor/4, Fast Tracked
  Atk: d10 (d10)  Dam: d10,d8 (d12,d8)  Def: d6,d4  Amr: d10

C 4x Firecat AFV (unit A)  CO,Vet/2  (228pts)
  Size/3, HEL/3, FCS:E, ECM:E, PDS:E, Stealth/1, Armor/3, HMWheeled
  Atk: d8  Dam: d8,d6*  Def: d10,d4  Amr: d8

E 4x Vampire Hunter  CO,Reg/3  (156pts)
  Size/3, HKP/3, FCS:E, ECM:E, PDS:E, Armor/3, Fast Tracked
  Atk: d8  Dam: d8,d8  Def: d8,d4  Amr: d8

F 4x Halifax  CO,Reg/2  (217pts)
  Size/3, HVC/3, FCS:E, ECM:E, Stealth/1, Armor/3, Fast GEV/Amphibious
  Atk: d8  Dam: d8,d6  Def: d10,d4  Amr: d8

G 4x Hailstorm Missile Tank  CO,Reg/1  (294pts)
  Size/3, 2xGMS/H:S, ECM:E, PDS:E, Stealth/1, Armor/3
  Atk: d10  Dam: d12,d8*  Def: d10,d4  Amr: d8

H 4x Power Armor (Group A) [APC D]  CO,Reg/2  (60pts)
  Power Armor, GMS/L:B
  Atk: d6  Dam: d8,d8*  Def: I  Amr: d12i

N 2x Bouncer APC (Group D)  CO,Reg/3  (147pts)
  Size/4, Armor: 3, 2xASPW, FCS:None, ECM:B, Stealth/1, Troop 
Capacity: 16
(2 PA), HMWheeled 
  Atk: I  Dam: d8i,d8i  Def: d10,d4  Amr: d8

I 4x Power Armor (Group B) [APC B]  CO,Reg/2

O 2x Bouncer APC (Group A)  CO,Reg/2

J 4x Line Infantry (Group A) [APC B]  CO, Reg/2 (20pts)
  Line Infantry, IVAR
  Atk: I  Dam: d6,d8  Def: I  Amr: d10i

L 2x Lowboy APC (Group B)  CO,Reg/2  (54pts)
  Size/3, Armor/3, 2xAPSW, FCS:None, ECM:B, Troop Capacity: 8 (2 
Inf),  Fast
Tracked

K 4x Line Infantry (Group B) [APC C]  CO, Reg/2
  Line Infantry, IVAR
  Atk: I  Dam: d6,d8  Def: I  Amr: d10i

M 2x Lowboy APC (Group C)  CO,Reg/2


Red Force (Attacker)

1x Ogre Mark III

Revision 3

Added Overwatch rules.

Revision 2

Made Ogre missiles much more reasonable. Weakened tread units. Added AA rules.

Version 1

Orignial version.

I tried to preserve the flavor of Ogre while allowing the use of any units in DS2.

Dirtside and Dirtside II are Copyright © Ground Zero Games.
Ogre, Fencer, BPC, and Dopplesolder are Copyright © Steve Jackson Games
This site does not intend to infringe on any Trademark or Copyright owners.
This site is Copyright © Brian Bell
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