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Full Metal OGREOgre using Dirtside II with FMA Enhancements
There is also a discussion group on yahoo groups for playtest of these rules. See http://groups.yahoo.com/group/fullmetalogre You can see the units that I used in playtests here. These were also used at GZGECC V.
Ogre presents a "near" future where huge, self-aware, indestructable
tanks rule the battlefield. Their several meters of BPC armor insured
that the main unit was invulnerable to anything except a nuclear
strike of multiple megatons. In this future, Armor units and powered
infantry lob tactical nukes at each other. And to stop an Ogre, they
would have to target the individual systems of the Ogre.
Ogres have a unique terrain effects table:
I have ignored the suggested Modular Oversize Vehciles rules (p.15
Dirtside II) in favor of keeping with the original flavor of the Ogre
game. It requires more bookkeeping for the player of the Ogre, but
he/she should have less units to deal with anyway. Each weapon has its
own armor and must be targeted seperatly.
OGRES
OGRE Mk I Production date: 2060 1 Main Battery O 4 Antipersonnel O O O O 18 Tread Units: Movement starts at 8 O O O (Movement drops to 7) O O O (Movement drops to 6) O O (Movement drops to 5) O O (Movement drops to 4) O O (Movement drops to 3) O O (Movement drops to 2) O O (Movement drops to 1) O O (Movement drops to 0) OGRE Mk II Production date: 2066 1 Main Battery O 2 Secondary Batteries O O 6 Antipersonnel O O O O O O 30 Tread Units: Movement starts at 8 O O O O (Movement drops to 7) O O O O (Movement drops to 6) O O O O (Movement drops to 5) O O O O (Movement drops to 4) O O O O (Movement drops to 3) O O O O (Movement drops to 2) O O O (Movement drops to 1) O O O (Movement drops to 0) OGRE Ninja Production date: 2090 (est.) 1 Missiles Racks O 4 Missiles (Internal) O O O O 2 Missiles (External) O O 1 Main Battery O 2 Secondary Batteries O O 8 Antipersonnel O O O O O O O O 40 Tread Units: Movement starts at 12 O O O O (Movement drops to 11) O O O O (Movement drops to 10) O O O O (Movement drops to 9) O O O O (Movement drops to 8) O O O (Movement drops to 7) O O O (Movement drops to 6) O O O (Movement drops to 5) O O O (Movement drops to 4) O O O (Movement drops to 3) O O O (Movement drops to 2) O O O (Movement drops to 1) O O O (Movement drops to 0) * Due to the advanced ECM/ECCM, all attack dice are shifted down 1 die type. OGRE Mk III Production date: 2071 2 Missiles O O 1 Main Battery O 4 Secondary Batteries O O O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O (Movement drops to 7) O O O O O O (Movement drops to 6) O O O O O O (Movement drops to 5) O O O O O O (Movement drops to 4) O O O O O O (Movement drops to 3) O O O O O O (Movement drops to 2) O O O O O O (Movement drops to 1) O O O O O O (Movement drops to 0) Golem 3 Missile Racks O O O 9 Missiles (Internal) O O O O O O O O O 1 Main Battery O 3 Secondary Batteries O O O 10 AP O O O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O (Movement drops to 7) O O O O O O (Movement drops to 6) O O O O O O (Movement drops to 5) O O O O O O (Movement drops to 4) O O O O O O (Movement drops to 3) O O O O O O (Movement drops to 2) O O O O O O (Movement drops to 1) O O O O O O (Movement drops to 0) OGRE Mk III-B Production date: 2073 (est.) 4 Missiles O O O O 2 Main Battery O O 4 Secondary Batteries O O O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O (Movement drops to 7) O O O O O O (Movement drops to 6) O O O O O O (Movement drops to 5) O O O O O O (Movement drops to 4) O O O O O O (Movement drops to 3) O O O O O O (Movement drops to 2) O O O O O O (Movement drops to 1) O O O O O O (Movement drops to 0) Steel Demon (Nihon Empire) 1 Missile Rack O 4 Missiles (Internal) O O O O 2 Main Batteries O O 4 Imp. Secondaries (Same Range as Main Batteries) O O O O 12 AP O O O O O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O (Movement drops to 7) O O O O O O (Movement drops to 6) O O O O O O (Movement drops to 5) O O O O O O (Movement drops to 4) O O O O O O (Movement drops to 3) O O O O O O (Movement drops to 2) O O O O O O (Movement drops to 1) O O O O O O (Movement drops to 0) OGRE Fencer (Alpha) 4 Missiles Racks O O O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 4 Secondary Batteries O O O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O (Movement drops to 7) O O O O O O (Movement drops to 6) O O O O O O (Movement drops to 5) O O O O O O (Movement drops to 4) O O O O O O (Movement drops to 3) O O O O O O (Movement drops to 2) O O O O O O (Movement drops to 1) O O O O O O (Movement drops to 0) OGRE Fencer Production date: 2084 4 Missiles Racks O O O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 2 Secondary Batteries O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O (Movement drops to 7) O O O O O O (Movement drops to 6) O O O O O O (Movement drops to 5) O O O O O O (Movement drops to 4) O O O O O O (Movement drops to 3) O O O O O O (Movement drops to 2) O O O O O O (Movement drops to 1) O O O O O O (Movement drops to 0) OGRE Fencer-B 4 Missiles Racks O O O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 2 Main Batteries O O 8 Antipersonnel O O O O O O O O 48 Tread Units: Movement starts at 8 O O O O O O (Movement drops to 7) O O O O O O (Movement drops to 6) O O O O O O (Movement drops to 5) O O O O O O (Movement drops to 4) O O O O O O (Movement drops to 3) O O O O O O (Movement drops to 2) O O O O O O (Movement drops to 1) O O O O O O (Movement drops to 0) OGRE Mk IV Production date: 2074 3 Missiles Racks O O O 15 Missiles (Internal) O O O O O O O O O O O O O O O 1 Main Battery O 2 Secondary Batteries O O 8 Antipersonnel O O O O O O O O 56 Tread Units: Movement starts at 12 O O O O O (Movement drops to 11) O O O O O (Movement drops to 10) O O O O O (Movement drops to 9) O O O O O (Movement drops to 8) O O O O O (Movement drops to 7) O O O O O (Movement drops to 6) O O O O (Movement drops to 5) O O O O (Movement drops to 4) O O O O (Movement drops to 3) O O O O (Movement drops to 2) O O O O (Movement drops to 1) O O O O (Movement drops to 0) OGRE Mk V Production date: 2074 6 Missiles O O O O O O 2 Main Battery O O 6 Secondary Batteries O O O O O O 12 Antipersonnel O O O O O O O O O O O O 60 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O (Movement drops to 3) O O O O O O O (Movement drops to 2) O O O O O O O (Movement drops to 1) O O O O O O O (Movement drops to 0) Steel Warrior [Samurai] (Nihon Empire) 2 Missile Racks O O 8 Missiles (Internal) O O O O 2 Main Batteries O O 6 Imp. Secondaries (Same Range as Main Batteries) O O O O O O 16 AP O O O O O O O O O O O O O O O O 60 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O (Movement drops to 3) O O O O O O O (Movement drops to 2) O O O O O O O (Movement drops to 1) O O O O O O O (Movement drops to 0) OGRE Doppelsoldner Production date:2089 3 Missiles Racks O O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 2 Main Battery O O 8 Secondary Batteries O O O O O O O O 12 Antipersonnel O O O O O O O O O O O O 60 Tread Units: Movement starts at 8 O O O O O O O O (Movement drops to 7) O O O O O O O O (Movement drops to 6) O O O O O O O O (Movement drops to 5) O O O O O O O O (Movement drops to 4) O O O O O O O (Movement drops to 3) O O O O O O O (Movement drops to 2) O O O O O O O (Movement drops to 1) O O O O O O O (Movement drops to 0) OGRE Mk VI Production date: 2088 2 Missiles Racks O O 20 Missiles (Internal) O O O O O O O O O O O O O O O O O O O O 3 Main Battery O O O 6 Secondary Batteries O O O O O O 16 Antipersonnel O O O O O O O O O O O O O O O O 72 Tread Units: Movement starts at 8 O O O O O O O O O (Movement drops to 7) O O O O O O O O O (Movement drops to 6) O O O O O O O O O (Movement drops to 5) O O O O O O O O O (Movement drops to 4) O O O O O O O O O (Movement drops to 3) O O O O O O O O O (Movement drops to 2) O O O O O O O O O (Movement drops to 1) O O O O O O O O O (Movement drops to 0)
Dirtside and Dirtside II are Copyright © Ground
Zero Games.
Ogre, Fencer, BPC, and Dopplesolder are Copyright © Steve Jackson Games This site does not intend to infringe on any Trademark or Copyright owners. This site is Copyright © Brian Bell |
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