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Created: 2003.03.22
Updated: 2003.5.15
Viewed: 1126
Page Viewed: 1126

Warhammer 40,000

Warhammer 40,000
Ring of Fire
OVERVIEW:
This mission is designed to accommodate 3 - 4 players. Each player’s forces to destroy a given force, while taking as few casualties as possible.
SCENARIO SPECIAL RULES:
Infiltrate, Deep Strike, Reserves, Objectives, Victory Points (Special), Night Fight (Special), Random Game Length. Mission Type: Standard or Battle.
SET UP:
Ring of Fire 
						Board
  1. Each player will start with a 12x24” deployment zone.
    Players Zones Used
    3: B, D, E
    4: A, C, D, E
  2. Each player will roll a die. The player with the highest number rolled will choose his deployment zone.
  3. Each player will be assigned a target force. The target force is the force clockwise from the player.
  4. On turn 1, each player will place a HQ, 2 troop choices and a Fast Attack Choice (if they have one). If the force has infiltrators, they set up after the other units anywhere on the board, but may not be within 18” of the target force. Units that can Deep Strike may be held in reserve and enter using the normal Deep Strike Rules. The remainder of the force, that is not Deep Striking, is held in reserve and enters on turn 2 via the board edge of the deployment zone.
MISSION OBJECTIVES:
Each player’s force is to cause as many casualties to the target force as possible, while keeping thier casualties to a minimum.
At the end of the game each player will total the number of victory points lost to damage (p.137). Each player then subtracts this number from the victory points lost by thier target force to get a Victory Point total. (I.e. Player A has player C as the designated target. Player A has lost 140 victory points, Player C has lost 230 victgory points. Player A has a 90 victory point balance.) The player with the highest victory point balance wins.
SPECIAL RULES:
At the beginning of the game roll a die. The number indicates the turn that night falls. At the beginning of that turn, and for the rest of the game, the Night Fight rules will be used.
Players may not shoot through units that they do not control.
Models may not move within 1" of any model, controlled by another player, that they are not assaulting.
RESERVES:
All reserves that are not Deep Striking enter from the board edge of the player’s deployment zone. Deep Strike reserves enter using the Deep Strike rules on p. 132.
GAME LENGTH:
The game will use the Random Game length rules on p. 135
LINE OF RETREAT:
A players forces will fall back toward the board edge of thier deployment zone. They may move around impassible terrain or models controlled by another player.

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