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Created: 2002.10.14
Updated: 2007.1.18
Viewed: 31196
Page Viewed: 31196

Warhammer 40,000 Warhammer 40,000 - Tau Warhammer 40,000 - Space Marines Warhammer 40,000 - Tau Warhammer 40,000 - Tyranid Warhammer 40,000 - Witch Hunters
Warhammer 40,000
Forces
Eldar Eldar. The Eldar are an ancient race. They have a long and proud history, overshadowed by The Fall. Now they are a species in decline. They hang by a thread and fight for survival.
Space Marines Space Marines. Created by the Emperor, the Space Marines are the Imperial elite. They are few, but each can fill the place of 5 normal soldiers.
Tau Tau. Tau are a young species. Only several thousand years old, they have build a stellar empire of a number of star systems.
Tyranid Tyranid. Tyranid came from beyond the vast intergalatic void. They have only one goal -- consume all biomatter in the universe and the resources to sustain it.
Witch Hunters Witch Hunters. One of the three Ordos of the Holy Imperial Inquisition, Ordo Hereticus (more commonly know as Witch Hunters) patrol the worlds of the Imperium, seeking to purge the heretic, mutant, and psyker.
Pictures
(click to enlarge)
Geoff's Chaos Marines
Geoff's Chaos Marines
Snyder's Defiler
Snyder's Defiler
Snyder's Orks
Snyder's Orks
Sisters on the March
Sisters on the March
Mike's Orks vs my SoB
Mike's Orks vs my SoB
Mike's Orks take position
Mike's Orks take position
Mike's Orks on Parade
Mike's Orks on Parade
Nids swarm toward Bill's Nurgle
Nids swarm toward Bill's Nurgle
Nurgle Termis flank the Nid
Nurgle Termis flank the Nid
Bill's Great Unclean One beset by Genestealers
Bill's Great Unclean One beset by Genestealers
Bill's Rhino is Lunch
Bill's Rhino is Lunch
Bill's Plague Marines
Bill's Plague Marines
Nid's next meal
Nid's next meal
Bill's Nurgle Rhino hides Knights Radiant Assault Marines
Bill's Nurgle Rhino hides Knights Radiant Assault Marines
Bad News for the Knights Radiant
Bad News for the Knights Radiant
2 Week Tournament 2007 Pictures
SM vs. Tau
Space Marines hold defy Mike's Tau
Chaos vs. Space Marines
Chaos vs. Space Marines
Coke's Sisters and IG
Coke's Inquisitorial Force in City
Salimanders vs Darin's Space Marines
Salimanders vs Darin's Space Marines
Mike's Tau in the City
Mike's Tau in the City
Mike's Tau in the City
Mike's Tau in the City
Mike's Firewarriors block the road.
Mike's Firewarriors block the road.
Coke's Sisters and Arbites
Coke's Inquisitorial Force
Mike's Kroot
Mike's Kroot
Bill's Daemon Prince
Bill's Daemon Prince
Mike's Tau in the City
Hyde's Space Marines vs. Chaos on a Deathworld
Tito's Salamanders
Tito's Salamanders
Kurt's Space Marines
Kurt's Space Marines.
-->
Missions
Mission Players Description
Boarding Party
by Matt Cardinale
  • Boarding Party Adobe Acrobat file 287 kb
2 Overview:
A boarding party has been formed to raid an enemy spaceship and assassinate or capture the enemy commander. The enemy has very little warning of your attack, but you will be limited in what you can use to accomplish this mission. Special Rules:
Mission-specific.
Mission Type: Special.
Brass Ring
by Brian Bell
4 Overview:
Designed for 4 players. Each player must attempt to claim an objective while defending an objective in thier deployment zone.
Special Rules:
Infiltrate, Deep Strike, Reserves (modified), Hidden Setup (modified), Victory Points, Night Fight (modified), Objectives.
Mission Type: Standard.
Carnage
  • Adobe Acrobat 252kb Link
4 Overview:
A mission for 4 players. Your mission is to get to the center of the board, claim the objective and stay on it at all costs. Whoever has the closest model to the objective when the game ends is the victor. Special Rules:
Night Fight (1st Turn only), Infiltrate, Ramdom Game Length
Grand Tournament 2003 Mission 1
  • Adobe Acrobat 147kb Link
2 Overview:
Both forces are seeking to clear the area of all enemy forces and secure the ground as they go. The player who eliminates the most enemy forces and holds more ground at the end of the game wins.
To claim a table quarter, there must be no enemy troops, bikes, or cavalry over half strength or mobile vehicles in the area. You must have a mobile vehicle or at least one unit of infantry, bikes, or cavalry with more than half its original number of models in the area. Note that characters may not secure table quarters on their own unless otherwise specified in their Codex.
Grand Tournament 2003 Mission 2 (Game 3)
  • Adobe Acrobat 150kb Link
2 Overview:
Take and hold the objective while driving off the enemy forces.
To control the objective, there must be no enemy troops, bikes, or cavalry over half strength or mobile vehicles on the objective’s base. You must have a mobile vehicle or at least one unit of infantry, bikes, or cavalry with more than half their original number of models on the objective’s base. Note that characters may not secure table quarters on their own unless otherwise specified in their Codex.
Grand Tournament 2004 Missions
  • Adobe Acrobat 12 mb Link
2 Overview:
This is the entire book for the 2004 GT season. NOTE: this file is 12mb!
Guarded Pass
by Brian Bell
  • Adobe Acrobat 1343kb
2 Overview:
The attackers are attempting to move through a pass guarded by the enemy. The defenders have found out that the attackers are coming and have moved into position. The attackers must secure the pass. The defenders must hold the pass.
Special Rules:
Infiltrate, Deep Strike, Reserves, Hidden Setup (modified), Sentries, Victory Points, Night Fight on 4+, Obstacles.
Mission Type: Standard or Breakthrough.
Quick Strike
by Brian Bell
  • Adobe Acrobat 1085kb
2 Overview:
This mission represents both sides making a quick dash to secure an area that was previously thought unimportant. All available speed is being made to reach the area. The goal is to occupy as much of the area as possible while waiting for reinforcements.
Special Rules:
Infiltrate, Deep Strike, Reserves (Modified), Victory Points, Night Fight on 4+.
Mission Type: Standard or Battle.
Red Zone
by Brian Bell
  • Adobe Acrobat 1096kb
2 Overview:
Each side is attempting to get one or more units off the far edge of the board while keeping the opponent from doing the same.
Special Rules:
Infiltrate, Random Game Length, Night Fight on 4+.
Mission Type: Standard or Breakthrough.
Ring of Fire
by Brian Bell
3-4 Overview:
This mission is designed to accommodate 3 - 4 players. Each player’s forces to destroy a given force, while taking as few casualties as possible.
Special Rules:
Infiltrate, Deep Strike, Reserves, Objectives, Victory Points (Special), Night Fight (Special), Random Game Length.
Mission Type: Standard or Battle.
Storm Lords
by Ryan Powell
  • Adobe Acrobat 259 kb
2 Overview:
The surrounding area has been ravaged by heavy storms for the past week. As the storm starts to clear, your forces begin to mobilize acros the muddy and wind-torn terrain. Special Rules:
Infiltrators, Night Fight (1st Turn), Victory Points, Scenario-Specific.
Mission Type: Special.
 
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AB40k Maintainers  

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Site for 40k Armageddon 3 campaign
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The Place to buy single warhammer bits
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Sisters of Battle themed on Hello Kitty. Very Scary.
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A friendly community, all about the Tau and their allies, the Kroot.
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Listing of unofficial space marine chapters
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A Warhammer 40k Source
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40k Sisters of Battle/Witch Hunters site
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Turn Signals on a Landraider  

Turn Signals on a Landraider

Tyranid-Players Yahoo Group  

Tyranid-Players Yahoo Group

Yahoo! mailing list for 40k Tyranids
Vicious Sid's 40k Tactics and Strategies  

Vicious Sid's 40k Tactics and Strategies

Vicious Sid
4th ed 40k tactics and strategies featuring the Blood Drinkers Chapter
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Voidgammers Alliance

Scot Spiekler
Wargame Bits  

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Paul Adkins
A wargames and roleplay trading site where gamers can buy, sell and trade models and other bits online.
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The Wargamers Market

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Dedicated Gaming Auction Site. Specialist gaming auction site, with free listings and no final value fees to pay!
Warp Shadow  

Warp Shadow

A forum for discussion of Warhammer 40,000 Tyranids
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WarSeer Forums

Successor to Portent
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White Dwarf Database

A searchable index of White Dwarf articles

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